[DiscordArchive] Where in TrinityCore would I find the main handler code regarding what is displayed/hidden based on
[DiscordArchive] Where in TrinityCore would I find the main handler code regarding what is displayed/hidden based on
Archived author: ACHERAX • Posted: 2023-01-02T18:24:24.258000+00:00
Original source
Where in TrinityCore would I find the main handler code regarding what is displayed/hidden based on phasing?
Archived author: stoneharry • Posted: 2023-01-02T18:24:57.492000+00:00
Original source
Object.cpp, forget the method name but it's something like CanSeeObject
Archived author: ACHERAX • Posted: 2023-01-02T18:25:05.662000+00:00
Original source
Awesome, thank you
Archived author: robinsch • Posted: 2023-01-02T18:25:06.223000+00:00
Original source
InSamePhase
Archived author: robinsch • Posted: 2023-01-02T18:25:40.490000+00:00
Original source
but what you want to look for is VisibleNotifier (UpdateVisibilityOf)
Archived author: ACHERAX • Posted: 2023-01-02T18:26:35.415000+00:00
Original source
Amazing, that's exactly what I'm looking for, thank you
Archived author: robinsch • Posted: 2023-01-02T18:26:58.734000+00:00
Original source
Note that it's not a good idea to use this kind of phasing on a populated server if you plan to spawn a ton of objects in these phases.
Archived author: Nix • Posted: 2023-01-02T18:28:22.684000+00:00
Original source
With cached Object Updates, it probably would be okay, but not as it is currently no
Archived author: robinsch • Posted: 2023-01-02T18:28:52.950000+00:00
Original source
These objects will be loaded and updated even if you are not in the phase ...
Archived author: Nix • Posted: 2023-01-02T18:29:23.042000+00:00
Original source
Doesn't seem like the big issue to me personally