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[DiscordArchive] Wait, from the client ?

[DiscordArchive] Wait, from the client ?

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rektbyfaith
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12-21-2022, 03:23 PM
#21
Archived author: Thiaz • Posted: 2022-12-21T15:23:09.176000+00:00
Original source

¯\_(ツ)_/¯
rektbyfaith
12-21-2022, 03:23 PM #21

Archived author: Thiaz • Posted: 2022-12-21T15:23:09.176000+00:00
Original source

¯\_(ツ)_/¯

rektbyfaith
Administrator
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12-21-2022, 03:25 PM
#22
Archived author: robinsch • Posted: 2022-12-21T15:25:46.020000+00:00
Original source

It's BattlemasterListRec ID
rektbyfaith
12-21-2022, 03:25 PM #22

Archived author: robinsch • Posted: 2022-12-21T15:25:46.020000+00:00
Original source

It's BattlemasterListRec ID

rektbyfaith
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12-21-2022, 03:26 PM
#23
Archived author: robinsch • Posted: 2022-12-21T15:26:07.336000+00:00
Original source

So you use 6 + 1 (All Arenas)
rektbyfaith
12-21-2022, 03:26 PM #23

Archived author: robinsch • Posted: 2022-12-21T15:26:07.336000+00:00
Original source

So you use 6 + 1 (All Arenas)

rektbyfaith
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12-21-2022, 03:27 PM
#24
Archived author: Thiaz • Posted: 2022-12-21T15:27:56.561000+00:00
Original source

I disabled specific tagging maybe that's getting in the way.
rektbyfaith
12-21-2022, 03:27 PM #24

Archived author: Thiaz • Posted: 2022-12-21T15:27:56.561000+00:00
Original source

I disabled specific tagging maybe that's getting in the way.

rektbyfaith
Administrator
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12-21-2022, 03:28 PM
#25
Archived author: robinsch • Posted: 2022-12-21T15:28:49.674000+00:00
Original source

```cpp
int __cdecl Script_RequestBattlegroundInstanceInfo(lua_State *state)

{
int iVar1;
int battlegroundTypeId;
int fVar2;

iVar1 = FrameScript::lua_isnumber(state);
if (iVar1 == 0) {
FrameScript:Big GrinisplayError(state,"Usage: RequestBattlegroundInstanceInfo(index)");
return iVar1;
}
fVar2 = 0x1;
FrameScript::lua_tonumber(state);
battlegroundTypeId = __ftol2_sse(state,fVar2);
Send_CMSG_BATTLEFIELD_LIST(battlegroundTypeId + -1);
return 0;
}
```
rektbyfaith
12-21-2022, 03:28 PM #25

Archived author: robinsch • Posted: 2022-12-21T15:28:49.674000+00:00
Original source

```cpp
int __cdecl Script_RequestBattlegroundInstanceInfo(lua_State *state)

{
int iVar1;
int battlegroundTypeId;
int fVar2;

iVar1 = FrameScript::lua_isnumber(state);
if (iVar1 == 0) {
FrameScript:Big GrinisplayError(state,"Usage: RequestBattlegroundInstanceInfo(index)");
return iVar1;
}
fVar2 = 0x1;
FrameScript::lua_tonumber(state);
battlegroundTypeId = __ftol2_sse(state,fVar2);
Send_CMSG_BATTLEFIELD_LIST(battlegroundTypeId + -1);
return 0;
}
```

rektbyfaith
Administrator
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12-21-2022, 03:31 PM
#26
Archived author: robinsch • Posted: 2022-12-21T15:31:22.684000+00:00
Original source

If you use it with 7 it should send the correct CMSG_BATTLEFIELD_LIST to the server, which then the server responses with SMSG_BATTLEFIELD_LIST which will set your "client field" to the correct state to allow to queue for arena with JoinBattlefield
rektbyfaith
12-21-2022, 03:31 PM #26

Archived author: robinsch • Posted: 2022-12-21T15:31:22.684000+00:00
Original source

If you use it with 7 it should send the correct CMSG_BATTLEFIELD_LIST to the server, which then the server responses with SMSG_BATTLEFIELD_LIST which will set your "client field" to the correct state to allow to queue for arena with JoinBattlefield

rektbyfaith
Administrator
0
12-21-2022, 03:31 PM
#27
Archived author: Thiaz • Posted: 2022-12-21T15:31:45.898000+00:00
Original source

/run RequestBattlegroundInstanceInfo(7) tags me into Arathi
rektbyfaith
12-21-2022, 03:31 PM #27

Archived author: Thiaz • Posted: 2022-12-21T15:31:45.898000+00:00
Original source

/run RequestBattlegroundInstanceInfo(7) tags me into Arathi

rektbyfaith
Administrator
0
12-21-2022, 03:31 PM
#28
Archived author: Thiaz • Posted: 2022-12-21T15:31:47.847000+00:00
Original source

x)
rektbyfaith
12-21-2022, 03:31 PM #28

Archived author: Thiaz • Posted: 2022-12-21T15:31:47.847000+00:00
Original source

x)

rektbyfaith
Administrator
0
12-21-2022, 03:41 PM
#29
Archived author: Rymercyble • Posted: 2022-12-21T15:41:39.933000+00:00
Original source

im still trying to guess what did u want to say.....maybe place like this ? https://github.com/azerothcore/azerothco....cpp#L1069
rektbyfaith
12-21-2022, 03:41 PM #29

Archived author: Rymercyble • Posted: 2022-12-21T15:41:39.933000+00:00
Original source

im still trying to guess what did u want to say.....maybe place like this ? https://github.com/azerothcore/azerothco....cpp#L1069

rektbyfaith
Administrator
0
12-21-2022, 03:43 PM
#30
Archived author: Rymercyble • Posted: 2022-12-21T15:43:29.024000+00:00
Original source

probably even inside `Unit::CombatStart`
rektbyfaith
12-21-2022, 03:43 PM #30

Archived author: Rymercyble • Posted: 2022-12-21T15:43:29.024000+00:00
Original source

probably even inside `Unit::CombatStart`

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