Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Wait, from the client ?

[DiscordArchive] Wait, from the client ?

[DiscordArchive] Wait, from the client ?

Pages (5): 1 2 3 4 5 Next
rektbyfaith
Administrator
0
12-21-2022, 03:05 PM
#1
Archived author: Thiaz • Posted: 2022-12-21T15:05:56.329000+00:00
Original source

Wait, from the client ?
rektbyfaith
12-21-2022, 03:05 PM #1

Archived author: Thiaz • Posted: 2022-12-21T15:05:56.329000+00:00
Original source

Wait, from the client ?

rektbyfaith
Administrator
0
12-21-2022, 03:06 PM
#2
Archived author: robinsch • Posted: 2022-12-21T15:06:00.214000+00:00
Original source

Yes
rektbyfaith
12-21-2022, 03:06 PM #2

Archived author: robinsch • Posted: 2022-12-21T15:06:00.214000+00:00
Original source

Yes

rektbyfaith
Administrator
0
12-21-2022, 03:06 PM
#3
Archived author: Thiaz • Posted: 2022-12-21T15:06:28.203000+00:00
Original source

And how do i do that ?
rektbyfaith
12-21-2022, 03:06 PM #3

Archived author: Thiaz • Posted: 2022-12-21T15:06:28.203000+00:00
Original source

And how do i do that ?

rektbyfaith
Administrator
0
12-21-2022, 03:06 PM
#4
Archived author: robinsch • Posted: 2022-12-21T15:06:40.167000+00:00
Original source

I think RequestBattlegroundInstanceInfo
rektbyfaith
12-21-2022, 03:06 PM #4

Archived author: robinsch • Posted: 2022-12-21T15:06:40.167000+00:00
Original source

I think RequestBattlegroundInstanceInfo

rektbyfaith
Administrator
0
12-21-2022, 03:07 PM
#5
Archived author: robinsch • Posted: 2022-12-21T15:07:49.700000+00:00
Original source

When client receives SMSG_BATTLEFIELD_LIST it sets 0x00bea53c to whatever BattlegroundTypeID was sent by server.
rektbyfaith
12-21-2022, 03:07 PM #5

Archived author: robinsch • Posted: 2022-12-21T15:07:49.700000+00:00
Original source

When client receives SMSG_BATTLEFIELD_LIST it sets 0x00bea53c to whatever BattlegroundTypeID was sent by server.

rektbyfaith
Administrator
0
12-21-2022, 03:08 PM
#6
Archived author: robinsch • Posted: 2022-12-21T15:08:03.699000+00:00
Original source

Which is checked by JoinBattlefield
rektbyfaith
12-21-2022, 03:08 PM #6

Archived author: robinsch • Posted: 2022-12-21T15:08:03.699000+00:00
Original source

Which is checked by JoinBattlefield

rektbyfaith
Administrator
0
12-21-2022, 03:09 PM
#7
Archived author: Thiaz • Posted: 2022-12-21T15:09:13.948000+00:00
Original source

So ```void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)``` i guess
rektbyfaith
12-21-2022, 03:09 PM #7

Archived author: Thiaz • Posted: 2022-12-21T15:09:13.948000+00:00
Original source

So ```void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)``` i guess

rektbyfaith
Administrator
0
12-21-2022, 03:10 PM
#8
Archived author: robinsch • Posted: 2022-12-21T15:10:52.625000+00:00
Original source

You don't need to change anything server side
rektbyfaith
12-21-2022, 03:10 PM #8

Archived author: robinsch • Posted: 2022-12-21T15:10:52.625000+00:00
Original source

You don't need to change anything server side

rektbyfaith
Administrator
0
12-21-2022, 03:11 PM
#9
Archived author: Thiaz • Posted: 2022-12-21T15:11:34.352000+00:00
Original source

So only RequestBattlegroundInstanceInfo ?
rektbyfaith
12-21-2022, 03:11 PM #9

Archived author: Thiaz • Posted: 2022-12-21T15:11:34.352000+00:00
Original source

So only RequestBattlegroundInstanceInfo ?

rektbyfaith
Administrator
0
12-21-2022, 03:12 PM
#10
Archived author: robinsch • Posted: 2022-12-21T15:12:01.638000+00:00
Original source

Yeah, not sure about parameters tho.
rektbyfaith
12-21-2022, 03:12 PM #10

Archived author: robinsch • Posted: 2022-12-21T15:12:01.638000+00:00
Original source

Yeah, not sure about parameters tho.

Pages (5): 1 2 3 4 5 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)