[DiscordArchive] btw when i will export my first dbc is there some way to validate it so i know i did it right ?
[DiscordArchive] btw when i will export my first dbc is there some way to validate it so i know i did it right ?
Archived author: Rymercyble • Posted: 2022-11-02T10:28:22.111000+00:00
Original source
btw when i will export my first dbc is there some way to validate it so i know i did it right ?
Archived author: stoneharry • Posted: 2022-11-02T10:28:49.373000+00:00
Original source
Read it back, verify no differences. Then manually test in game.
Archived author: Rymercyble • Posted: 2022-11-02T10:29:35.842000+00:00
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so its not like i could just open it in spell editor and it would tell me that there is error
Archived author: <o> • Posted: 2022-11-02T10:29:36.521000+00:00
Original source
pretty much, read it back into memory and compare it row by row or however you would in php
Archived author: stoneharry • Posted: 2022-11-02T10:29:49.902000+00:00
Original source
Reinventing a DBC reader/exporter is a good learning experience but a lot of edge cases to handle, I would reuse an existing algorithm and make it cross platform if that is your aim
Archived author: stoneharry • Posted: 2022-11-02T10:30:30.058000+00:00
Original source
Since the lack of cross platform is simply the program dependencies and not the DBC algorithm
Archived author: Titi • Posted: 2022-11-02T10:30:45.036000+00:00
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There are some file diff tools that can work with binary
Archived author: Rymercyble • Posted: 2022-11-02T10:30:51.510000+00:00
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well php is cross platform ¯\_(ツ)_/¯
Archived author: Titi • Posted: 2022-11-02T10:31:00.951000+00:00
Original source
Winmerge has an option
Archived author: <o> • Posted: 2022-11-02T10:31:13.747000+00:00
Original source
file diff is not a good way to verify dbc because of the string block