Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] hey <@271350028985958408>, in your old scripts when writing dungeon mobs, you use variables at the t

[DiscordArchive] hey <@271350028985958408>, in your old scripts when writing dungeon mobs, you use variables at the t

[DiscordArchive] hey <@271350028985958408>, in your old scripts when writing dungeon mobs, you use variables at the t

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rektbyfaith
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10-28-2022, 05:46 PM
#11
Archived author: Crow • Posted: 2022-10-28T17:46:43.652000+00:00
Original source

oh that makes sense

like, on create, get instanceid, and if its in the table, nil it out
rektbyfaith
10-28-2022, 05:46 PM #11

Archived author: Crow • Posted: 2022-10-28T17:46:43.652000+00:00
Original source

oh that makes sense

like, on create, get instanceid, and if its in the table, nil it out

rektbyfaith
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10-28-2022, 05:47 PM
#12
Archived author: Foe • Posted: 2022-10-28T17:47:02.653000+00:00
Original source

you just overwrite it, you don't have to nil it
rektbyfaith
10-28-2022, 05:47 PM #12

Archived author: Foe • Posted: 2022-10-28T17:47:02.653000+00:00
Original source

you just overwrite it, you don't have to nil it

rektbyfaith
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10-28-2022, 05:47 PM
#13
Archived author: Crow • Posted: 2022-10-28T17:47:17.499000+00:00
Original source

I suppose so
rektbyfaith
10-28-2022, 05:47 PM #13

Archived author: Crow • Posted: 2022-10-28T17:47:17.499000+00:00
Original source

I suppose so

rektbyfaith
Administrator
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10-28-2022, 05:47 PM
#14
Archived author: Foe • Posted: 2022-10-28T17:47:18.197000+00:00
Original source

but yes
rektbyfaith
10-28-2022, 05:47 PM #14

Archived author: Foe • Posted: 2022-10-28T17:47:18.197000+00:00
Original source

but yes

rektbyfaith
Administrator
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10-28-2022, 05:47 PM
#15
Archived author: Crow • Posted: 2022-10-28T17:47:21.216000+00:00
Original source

INSTANCE_EVENT_ON_INITIALIZE = 1, // (event, instance_data, map)
rektbyfaith
10-28-2022, 05:47 PM #15

Archived author: Crow • Posted: 2022-10-28T17:47:21.216000+00:00
Original source

INSTANCE_EVENT_ON_INITIALIZE = 1, // (event, instance_data, map)

rektbyfaith
Administrator
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10-28-2022, 05:47 PM
#16
Archived author: Crow • Posted: 2022-10-28T17:47:28.698000+00:00
Original source

registerinstanceevent
rektbyfaith
10-28-2022, 05:47 PM #16

Archived author: Crow • Posted: 2022-10-28T17:47:28.698000+00:00
Original source

registerinstanceevent

rektbyfaith
Administrator
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10-28-2022, 05:47 PM
#17
Archived author: Foe • Posted: 2022-10-28T17:47:32.112000+00:00
Original source

yup
rektbyfaith
10-28-2022, 05:47 PM #17

Archived author: Foe • Posted: 2022-10-28T17:47:32.112000+00:00
Original source

yup

rektbyfaith
Administrator
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10-28-2022, 05:52 PM
#18
Archived author: Crow • Posted: 2022-10-28T17:52:56.749000+00:00
Original source

```RegisterInstanceEvent( instance_id, event, function )```
is this the instance template id so it knows which dungeon to hook to?
rektbyfaith
10-28-2022, 05:52 PM #18

Archived author: Crow • Posted: 2022-10-28T17:52:56.749000+00:00
Original source

```RegisterInstanceEvent( instance_id, event, function )```
is this the instance template id so it knows which dungeon to hook to?

rektbyfaith
Administrator
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10-28-2022, 05:54 PM
#19
Archived author: Foe • Posted: 2022-10-28T17:54:20.387000+00:00
Original source

Actually, for something like that, use RegisterMapEvent and use the parent map instead of instance ID. Much easier logically
rektbyfaith
10-28-2022, 05:54 PM #19

Archived author: Foe • Posted: 2022-10-28T17:54:20.387000+00:00
Original source

Actually, for something like that, use RegisterMapEvent and use the parent map instead of instance ID. Much easier logically

rektbyfaith
Administrator
0
10-28-2022, 05:54 PM
#20
Archived author: Foe • Posted: 2022-10-28T17:54:59.145000+00:00
Original source

RegisterInstanceEvent is to be able to target specific instance ID's and not just the entire dungeon map
rektbyfaith
10-28-2022, 05:54 PM #20

Archived author: Foe • Posted: 2022-10-28T17:54:59.145000+00:00
Original source

RegisterInstanceEvent is to be able to target specific instance ID's and not just the entire dungeon map

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