[DiscordArchive] Perhaps someone can give me an advice on this... I'm working on adding some new geosets to character
[DiscordArchive] Perhaps someone can give me an advice on this... I'm working on adding some new geosets to character
![[Image: unknown.png?ex=690c52ff&is=690b017f&hm=9...8592a557e&]](https://cdn.discordapp.com/attachments/415944535718494208/1030205617551458394/unknown.png?ex=690c52ff&is=690b017f&hm=959cdf562ebef4c227f65eb7b2223cfe870631df25f314a4e44c1ed8592a557e&)
![[Image: unknown.png?ex=690c52ff&is=690b017f&hm=c...7a6594f50&]](https://cdn.discordapp.com/attachments/415944535718494208/1030205617991860314/unknown.png?ex=690c52ff&is=690b017f&hm=c06b0d80d31bae5d76e4358cb7a103a1bc22fd9acf70179f054c21e7a6594f50&)
Archived author: Stevie • Posted: 2022-10-13T19:49:19.726000+00:00
Original source
Perhaps someone can give me an advice on this... I'm working on adding some new geosets to character model, and everything goes as it should go right before I drop m2 and respective skins to any multiconverter (tried both callumhutchy's and Adspartan's). After conversion, some of the submeshes (starting from 1302.1) are missing all of it's data - levels, vertices, indexcounts, bones, etc. While I can set this missing data back manually, I have a feeling like I'm doing something wrong. So, what I'm asking is: what could be a reason of this thing?
![[Image: unknown.png?ex=690c52ff&is=690b017f&hm=9...8592a557e&]](https://cdn.discordapp.com/attachments/415944535718494208/1030205617551458394/unknown.png?ex=690c52ff&is=690b017f&hm=959cdf562ebef4c227f65eb7b2223cfe870631df25f314a4e44c1ed8592a557e&)
![[Image: unknown.png?ex=690c52ff&is=690b017f&hm=c...7a6594f50&]](https://cdn.discordapp.com/attachments/415944535718494208/1030205617991860314/unknown.png?ex=690c52ff&is=690b017f&hm=c06b0d80d31bae5d76e4358cb7a103a1bc22fd9acf70179f054c21e7a6594f50&)