[DiscordArchive] What about using TS?
[DiscordArchive] What about using TS?
Archived author: <o> • Posted: 2022-09-28T19:56:05.235000+00:00
Original source
but most things you need stats-wise can be found in `Player.cpp` and `StatSystem.cpp`
Archived author: Titi • Posted: 2022-09-28T19:56:09.822000+00:00
Original source
this guide is more complete than stoneharry's but some of the core snippets and dbc techniques are very outdated
Archived author: <o> • Posted: 2022-09-28T19:56:51.229000+00:00
Original source
i don't recognize any of the cpp code as relevant for classes in a modern core, but luckily it's generally simpler today
Archived author: <o> • Posted: 2022-09-28T19:57:06.024000+00:00
Original source
you can actually just search for `MAX_CLASSES` and you will find almost all the tables you'll need
Archived author: <o> • Posted: 2022-09-28T19:57:23.809000+00:00
Original source
attack power is another big one, it's a huge if-statement inside `StatSystem.cpp` but that's about it
Archived author: Jyria • Posted: 2022-09-28T19:57:36.409000+00:00
Original source
As long as the guide points in some direction to what I'm looking for it still helps alot even if the main code aint too relevant
Archived author: <o> • Posted: 2022-09-28T19:58:12.034000+00:00
Original source
i'm afraid that at least as far as the c++ goes, it's so outdated it doesn't point at anything
Archived author: <o> • Posted: 2022-09-28T19:59:15.713000+00:00
Original source
but classes really will just work for the most part by just updating the playable classmask and max classes defines, the rest is just dbc and db
Archived author: <o> • Posted: 2022-09-28T20:00:26.972000+00:00
Original source
almost wondering if that's even mangos code
Archived author: Titi • Posted: 2022-09-28T20:00:28.066000+00:00
Original source
scalings and ressources can require extended core edits but yeah to get it to be "playable" is pretty simple