Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] is SPELL_FACING_FLAG_INFRONT a spell attribute from SpellInfo?

[DiscordArchive] is SPELL_FACING_FLAG_INFRONT a spell attribute from SpellInfo?

[DiscordArchive] is SPELL_FACING_FLAG_INFRONT a spell attribute from SpellInfo?

rektbyfaith
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09-24-2022, 08:43 PM
#1
Archived author: Slumber • Posted: 2022-09-24T20:43:54.210000+00:00
Original source

is SPELL_FACING_FLAG_INFRONT a spell attribute from SpellInfo?
rektbyfaith
09-24-2022, 08:43 PM #1

Archived author: Slumber • Posted: 2022-09-24T20:43:54.210000+00:00
Original source

is SPELL_FACING_FLAG_INFRONT a spell attribute from SpellInfo?

rektbyfaith
Administrator
0
09-24-2022, 08:45 PM
#2
Archived author: Slumber • Posted: 2022-09-24T20:45:48.923000+00:00
Original source

nvm, its probably this one
[Image: unknown.png?ex=690c603c&is=690b0ebc&hm=f...c1604883c&]
rektbyfaith
09-24-2022, 08:45 PM #2

Archived author: Slumber • Posted: 2022-09-24T20:45:48.923000+00:00
Original source

nvm, its probably this one
[Image: unknown.png?ex=690c603c&is=690b0ebc&hm=f...c1604883c&]

rektbyfaith
Administrator
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09-24-2022, 08:49 PM
#3
Archived author: Varen • Posted: 2022-09-24T20:49:28.731000+00:00
Original source

It's a server side rewrite of the navigation system
rektbyfaith
09-24-2022, 08:49 PM #3

Archived author: Varen • Posted: 2022-09-24T20:49:28.731000+00:00
Original source

It's a server side rewrite of the navigation system

rektbyfaith
Administrator
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09-24-2022, 08:51 PM
#4
Archived author: Varen • Posted: 2022-09-24T20:51:04.103000+00:00
Original source

You don't need to do what I did though if you're just interested in click to move, you can use a spell for it that activates a script that forces movement, though you may have issues with how navmeshes are by sefaul
rektbyfaith
09-24-2022, 08:51 PM #4

Archived author: Varen • Posted: 2022-09-24T20:51:04.103000+00:00
Original source

You don't need to do what I did though if you're just interested in click to move, you can use a spell for it that activates a script that forces movement, though you may have issues with how navmeshes are by sefaul

rektbyfaith
Administrator
0
09-24-2022, 09:18 PM
#5
Archived author: Deleted User • Posted: 2022-09-24T21:18:53.975000+00:00
Original source

Is that one indeed
rektbyfaith
09-24-2022, 09:18 PM #5

Archived author: Deleted User • Posted: 2022-09-24T21:18:53.975000+00:00
Original source

Is that one indeed

rektbyfaith
Administrator
0
09-24-2022, 09:39 PM
#6
Archived author: Slumber • Posted: 2022-09-24T21:39:39.494000+00:00
Original source

I've been trying this for literally months tbh the serverside scripting is not the problem at all, I just cant figure out how to bind a spell to mouseclick (and how to unbind steering on rightclick, but this is a minor issue)
rektbyfaith
09-24-2022, 09:39 PM #6

Archived author: Slumber • Posted: 2022-09-24T21:39:39.494000+00:00
Original source

I've been trying this for literally months tbh the serverside scripting is not the problem at all, I just cant figure out how to bind a spell to mouseclick (and how to unbind steering on rightclick, but this is a minor issue)

rektbyfaith
Administrator
0
09-24-2022, 09:41 PM
#7
Archived author: Slumber • Posted: 2022-09-24T21:41:24.108000+00:00
Original source

or would you suggest triggering the spell in response to some kind of click-to-move event that the server receives?
rektbyfaith
09-24-2022, 09:41 PM #7

Archived author: Slumber • Posted: 2022-09-24T21:41:24.108000+00:00
Original source

or would you suggest triggering the spell in response to some kind of click-to-move event that the server receives?

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