[DiscordArchive] Alastor, the issue i have with the particles for this retro port i did, with the m2 template and 010
[DiscordArchive] Alastor, the issue i have with the particles for this retro port i did, with the m2 template and 010
Archived author: Duff • Posted: 2022-09-13T14:35:55.710000+00:00
Original source
Alastor, the issue i have with the particles for this retro port i did, with the m2 template and 010 cant i just disable the particles for the model making it not show this green stuff?
Archived author: A2 • Posted: 2022-09-13T14:36:40.601000+00:00
Original source
if you want to disable particles just change nAmount of them in header to 0
Archived author: A2 • Posted: 2022-09-13T14:37:34.781000+00:00
Original source
WriteUInt(0x0,0x128);
Archived author: Duff • Posted: 2022-09-13T14:37:53.036000+00:00
Original source
in 010 right xD. your talking very advanced language right now to me haha
Archived author: A2 • Posted: 2022-09-13T14:38:30.163000+00:00
Original source
y
Archived author: Duff • Posted: 2022-09-13T14:38:57.119000+00:00
Original source
ok, because i really dont give a damm about that particle thing, also this is 3.3.5 but its a retro ported m2
Archived author: Duff • Posted: 2022-09-13T14:39:03.243000+00:00
Original source
ill try look at it and see if i can find it
Archived author: Duff • Posted: 2022-09-13T14:43:16.302000+00:00
Original source
Is it the ParticleEmitters?
Archived author: Oldboi • Posted: 2022-09-13T14:43:45.183000+00:00
Original source
What would be the reason I couldn't import an m2 into WBS but I can import almost all the wmos? I can't even get the ogredraenor.m2 to load into WBS
Archived author: Oldboi • Posted: 2022-09-13T14:44:39.497000+00:00
Original source
the particular ogredraenor is txid removed and converted to 3.3.5. But has those tears in it like the picture way above.