[DiscordArchive] Can you make it so low level hit chance on high levels isn't reduced or is that hard coded into wow?
[DiscordArchive] Can you make it so low level hit chance on high levels isn't reduced or is that hard coded into wow?
Archived author: Silver • Posted: 2022-08-25T23:42:37.739000+00:00
Original source
Can you make it so low level hit chance on high levels isn't reduced or is that hard coded into wow?
Archived author: Cyn • Posted: 2022-08-26T00:39:44.911000+00:00
Original source
Correct, I find it most useful to identify entries by model name
Archived author: Cyn • Posted: 2022-08-26T00:39:56.465000+00:00
Original source
But displayinfo entries will also reference the modelid
Archived author: Degen • Posted: 2022-08-26T00:50:43.189000+00:00
Original source
search the core src for "skilldiff" and "leveldiff"
Archived author: Beviah • Posted: 2022-08-26T01:25:23.178000+00:00
Original source
Got it, thank you so much!
I found a (temporary) workaround, just because I've been hitting my head against a brick-wall, turns out that Crocolisks for some reason are one of the (few) FamilyIDs that suffer from this, and switching from that to another FamilyID essentially fixed my issue, although that doesn't solve the problem for Crocolisks, and what I would assume to be a few other IDs, it's a temporary bandaid for now
Archived author: Cyn • Posted: 2022-08-26T02:43:43.957000+00:00
Original source
Interesting, in that case I would just duplicate as many creatures as you can find and give them custom IDs with higher entryids