Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] yes, if i insert the original areatable.dbc the music is back. In other words, you would also have t

[DiscordArchive] yes, if i insert the original areatable.dbc the music is back. In other words, you would also have t

[DiscordArchive] yes, if i insert the original areatable.dbc the music is back. In other words, you would also have t

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rektbyfaith
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08-23-2022, 02:52 PM
#1
Archived author: Krutok • Posted: 2022-08-23T14:52:30.613000+00:00
Original source

yes, if i insert the original areatable.dbc the music is back. In other words, you would also have to change the adt files if I wanted to use my ids?
rektbyfaith
08-23-2022, 02:52 PM #1

Archived author: Krutok • Posted: 2022-08-23T14:52:30.613000+00:00
Original source

yes, if i insert the original areatable.dbc the music is back. In other words, you would also have to change the adt files if I wanted to use my ids?

rektbyfaith
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08-23-2022, 02:54 PM
#2
Archived author: <o> • Posted: 2022-08-23T14:54:21.995000+00:00
Original source

yes, if you took adts + area ids from the old projects, you either need to keep those area ids or change the adts to use your new ids
rektbyfaith
08-23-2022, 02:54 PM #2

Archived author: <o> • Posted: 2022-08-23T14:54:21.995000+00:00
Original source

yes, if you took adts + area ids from the old projects, you either need to keep those area ids or change the adts to use your new ids

rektbyfaith
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08-23-2022, 02:56 PM
#3
Archived author: Krutok • Posted: 2022-08-23T14:56:15.884000+00:00
Original source

with noggit?
rektbyfaith
08-23-2022, 02:56 PM #3

Archived author: Krutok • Posted: 2022-08-23T14:56:15.884000+00:00
Original source

with noggit?

rektbyfaith
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08-23-2022, 02:56 PM
#4
Archived author: <o> • Posted: 2022-08-23T14:56:35.902000+00:00
Original source

yeah, noggit works great for that
rektbyfaith
08-23-2022, 02:56 PM #4

Archived author: <o> • Posted: 2022-08-23T14:56:35.902000+00:00
Original source

yeah, noggit works great for that

rektbyfaith
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08-23-2022, 02:58 PM
#5
Archived author: Krutok • Posted: 2022-08-23T14:58:41.949000+00:00
Original source

The problem is that when I go into the water, the exhaustion debuff on land no longer occurs. can you change that in dbc or do you have to change it directly in the map?
rektbyfaith
08-23-2022, 02:58 PM #5

Archived author: Krutok • Posted: 2022-08-23T14:58:41.949000+00:00
Original source

The problem is that when I go into the water, the exhaustion debuff on land no longer occurs. can you change that in dbc or do you have to change it directly in the map?

rektbyfaith
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08-23-2022, 03:01 PM
#6
Archived author: <o> • Posted: 2022-08-23T15:01:59.400000+00:00
Original source

with the latest noggit it's possible to change it with a script, but it's a bit of a manual process.
rektbyfaith
08-23-2022, 03:01 PM #6

Archived author: <o> • Posted: 2022-08-23T15:01:59.400000+00:00
Original source

with the latest noggit it's possible to change it with a script, but it's a bit of a manual process.

rektbyfaith
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08-23-2022, 03:04 PM
#7
Archived author: <o> • Posted: 2022-08-23T15:04:56.106000+00:00
Original source

this is the lua script
deep_flags.lua
rektbyfaith
08-23-2022, 03:04 PM #7

Archived author: <o> • Posted: 2022-08-23T15:04:56.106000+00:00
Original source

this is the lua script
deep_flags.lua

rektbyfaith
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08-23-2022, 03:05 PM
#8
Archived author: <o> • Posted: 2022-08-23T15:05:46.606000+00:00
Original source

you first find a good z value that where you want ocean to be considered "deep", plug that number into the script brush and then paint all ocean with it
rektbyfaith
08-23-2022, 03:05 PM #8

Archived author: <o> • Posted: 2022-08-23T15:05:46.606000+00:00
Original source

you first find a good z value that where you want ocean to be considered "deep", plug that number into the script brush and then paint all ocean with it

rektbyfaith
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08-23-2022, 03:06 PM
#9
Archived author: Krutok • Posted: 2022-08-23T15:06:18.550000+00:00
Original source

and how do i solve the problem that when i go into the water i don't get the exhaustion debuff. a puddle is enough
rektbyfaith
08-23-2022, 03:06 PM #9

Archived author: Krutok • Posted: 2022-08-23T15:06:18.550000+00:00
Original source

and how do i solve the problem that when i go into the water i don't get the exhaustion debuff. a puddle is enough

rektbyfaith
Administrator
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08-23-2022, 03:06 PM
#10
Archived author: <o> • Posted: 2022-08-23T15:06:26.739000+00:00
Original source

that's what this script solves
rektbyfaith
08-23-2022, 03:06 PM #10

Archived author: <o> • Posted: 2022-08-23T15:06:26.739000+00:00
Original source

that's what this script solves

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