[DiscordArchive] <@169121237539356673> Friend of mine was diggin' in lua and he stumbled on some of yours code
[DiscordArchive] <@169121237539356673> Friend of mine was diggin' in lua and he stumbled on some of yours code
Archived author: Titi • Posted: 2022-08-14T21:34:31.137000+00:00
Original source
I personally hate ts-wow cuz looking up IDs all the time with 5 tables open and looking at endless lines of code instead of visuals just fries my brain and exhausts me
Archived author: <o> • Posted: 2022-08-14T21:35:25.715000+00:00
Original source
if you're mostly focused on editing individual lines of blizzard data then yeah, tswow is not the most efficient way of doing that
Archived author: <o> • Posted: 2022-08-14T21:36:24.467000+00:00
Original source
i also don't really think that these kinds of tools need to be in text editors forever, but we only get so much time to look into it and i've just chosen to focus on the thing that interested me the most
Archived author: Titi • Posted: 2022-08-14T21:36:51.132000+00:00
Original source
idk if you're aware but I actually made some GUI tools that output ts-wow code
Archived author: ragestriker • Posted: 2022-08-14T21:37:36.221000+00:00
Original source
this is support i ask a ? he tell me i need to mess with the exe why you have to be a ass
Archived author: <o> • Posted: 2022-08-14T21:37:46.168000+00:00
Original source
that's very cool, but i meant more the larger pipeline system
Archived author: Titi • Posted: 2022-08-14T21:37:48.238000+00:00
Original source
but if we reach that point, should the GUI tool be directly editing instead ? lmao
Archived author: <o> • Posted: 2022-08-14T21:39:05.147000+00:00
Original source
personally i'm focusing on the idea of procedural content and what i can achieve with it, but it's an idea that's fundamentally at odds with in-place editing