[DiscordArchive] <@169121237539356673> Friend of mine was diggin' in lua and he stumbled on some of yours code
[DiscordArchive] <@169121237539356673> Friend of mine was diggin' in lua and he stumbled on some of yours code
Archived author: A2 • Posted: 2022-08-14T21:01:11.594000+00:00
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thonks
Archived author: <o> • Posted: 2022-08-14T21:01:54.216000+00:00
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if you haven't picked a framework yet maybe consider tswow, we have a scripting language that can be transpiled to both lua and c++
Archived author: Foe • Posted: 2022-08-14T21:02:25.743000+00:00
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*#shamelessselfpromotion*
Archived author: Foe • Posted: 2022-08-14T21:02:27.241000+00:00
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Archived author: A2 • Posted: 2022-08-14T21:03:58.714000+00:00
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Im still not convinced
Archived author: <o> • Posted: 2022-08-14T21:05:18.841000+00:00
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your biggest drawback will be lack of gui tools for things like items, but it's the kind of thing most people get over within like a week
Archived author: <o> • Posted: 2022-08-14T21:06:12.606000+00:00
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it's a real powerhouse for making custom content and binding dbc/sql stuff to your scripts easily without hopping between 5 different programs
Archived author: Titi • Posted: 2022-08-14T21:07:19.022000+00:00
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could've done the same thing with one unified GUI program though
Archived author: <o> • Posted: 2022-08-14T21:09:06.294000+00:00
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would maybe be cool to have something like a visual script editor that can build entities similar to what tswow does
Archived author: <o> • Posted: 2022-08-14T21:09:45.663000+00:00
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but procedural generation is a fundamentally different idea than editing things in-place, there's pros and cons to both