Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] wahts the connection between spellshapeshift.dbc and spell.dbc?

[DiscordArchive] wahts the connection between spellshapeshift.dbc and spell.dbc?

[DiscordArchive] wahts the connection between spellshapeshift.dbc and spell.dbc?

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rektbyfaith
Administrator
0
08-14-2022, 08:54 PM
#31
Archived author: Foe • Posted: 2022-08-14T20:54:50.813000+00:00
Original source

it is called in different player functions
rektbyfaith
08-14-2022, 08:54 PM #31

Archived author: Foe • Posted: 2022-08-14T20:54:50.813000+00:00
Original source

it is called in different player functions

rektbyfaith
Administrator
0
08-14-2022, 08:54 PM
#32
Archived author: <o> • Posted: 2022-08-14T20:54:50.896000+00:00
Original source

it is an updatedata, but if you need it for the player itself you can prolly just hack the ui
rektbyfaith
08-14-2022, 08:54 PM #32

Archived author: <o> • Posted: 2022-08-14T20:54:50.896000+00:00
Original source

it is an updatedata, but if you need it for the player itself you can prolly just hack the ui

rektbyfaith
Administrator
0
08-14-2022, 08:55 PM
#33
Archived author: Foe • Posted: 2022-08-14T20:55:20.792000+00:00
Original source

It's called in PLayer::LoadFromDB so
rektbyfaith
08-14-2022, 08:55 PM #33

Archived author: Foe • Posted: 2022-08-14T20:55:20.792000+00:00
Original source

It's called in PLayer::LoadFromDB so

rektbyfaith
Administrator
0
08-14-2022, 08:55 PM
#34
Archived author: Foe • Posted: 2022-08-14T20:55:32.399000+00:00
Original source

and void Player::InitDataForForm(bool reapplyMods)
rektbyfaith
08-14-2022, 08:55 PM #34

Archived author: Foe • Posted: 2022-08-14T20:55:32.399000+00:00
Original source

and void Player::InitDataForForm(bool reapplyMods)

rektbyfaith
Administrator
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08-14-2022, 08:55 PM
#35
Archived author: <o> • Posted: 2022-08-14T20:55:56.713000+00:00
Original source

client might ignore it for the own player and only read it for other players
rektbyfaith
08-14-2022, 08:55 PM #35

Archived author: <o> • Posted: 2022-08-14T20:55:56.713000+00:00
Original source

client might ignore it for the own player and only read it for other players

rektbyfaith
Administrator
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08-14-2022, 08:56 PM
#36
Archived author: Foe • Posted: 2022-08-14T20:56:18.961000+00:00
Original source

Seems to work fine for players
rektbyfaith
08-14-2022, 08:56 PM #36

Archived author: Foe • Posted: 2022-08-14T20:56:18.961000+00:00
Original source

Seems to work fine for players

rektbyfaith
Administrator
0
08-14-2022, 08:56 PM
#37
Archived author: <o> • Posted: 2022-08-14T20:56:26.061000+00:00
Original source

i have a full build waiting so can't try it
rektbyfaith
08-14-2022, 08:56 PM #37

Archived author: <o> • Posted: 2022-08-14T20:56:26.061000+00:00
Original source

i have a full build waiting so can't try it

rektbyfaith
Administrator
0
08-14-2022, 08:56 PM
#38
Archived author: Foe • Posted: 2022-08-14T20:56:29.045000+00:00
Original source

just missing some data somewhere for the forms power type
rektbyfaith
08-14-2022, 08:56 PM #38

Archived author: Foe • Posted: 2022-08-14T20:56:29.045000+00:00
Original source

just missing some data somewhere for the forms power type

rektbyfaith
Administrator
0
08-14-2022, 08:56 PM
#39
Archived author: Foe • Posted: 2022-08-14T20:56:56.173000+00:00
Original source

<@326509475768827914> void Unit::UpdateDisplayPower()
rektbyfaith
08-14-2022, 08:56 PM #39

Archived author: Foe • Posted: 2022-08-14T20:56:56.173000+00:00
Original source

<@326509475768827914> void Unit::UpdateDisplayPower()

rektbyfaith
Administrator
0
08-14-2022, 08:57 PM
#40
Archived author: Foe • Posted: 2022-08-14T20:57:03.301000+00:00
Original source

The power type for the form is defined there
rektbyfaith
08-14-2022, 08:57 PM #40

Archived author: Foe • Posted: 2022-08-14T20:57:03.301000+00:00
Original source

The power type for the form is defined there

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