Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I've got most things working with trying to do just a basic model import except for that little prob

[DiscordArchive] I've got most things working with trying to do just a basic model import except for that little prob

[DiscordArchive] I've got most things working with trying to do just a basic model import except for that little prob

rektbyfaith
Administrator
0
08-09-2022, 05:26 PM
#1
Archived author: Alo? • Posted: 2022-08-09T17:26:54.246000+00:00
Original source

I've got most things working with trying to do just a basic model import except for that little problem with textures on the hat. Everything else looks fine, but the L is a bit off. In blender it shows fine, but loading in game it looks like this. Trying to modify the UV maps at all screws up the whole texture in game, even parts I don't modify at all, so I'm a bit confused on what the problem is, anyone ever encounter this?
[Image: unknown.png?ex=690c319e&is=690ae01e&hm=d...41b811a26&]
rektbyfaith
08-09-2022, 05:26 PM #1

Archived author: Alo? • Posted: 2022-08-09T17:26:54.246000+00:00
Original source

I've got most things working with trying to do just a basic model import except for that little problem with textures on the hat. Everything else looks fine, but the L is a bit off. In blender it shows fine, but loading in game it looks like this. Trying to modify the UV maps at all screws up the whole texture in game, even parts I don't modify at all, so I'm a bit confused on what the problem is, anyone ever encounter this?
[Image: unknown.png?ex=690c319e&is=690ae01e&hm=d...41b811a26&]

rektbyfaith
Administrator
0
08-09-2022, 05:30 PM
#2
Archived author: Alo? • Posted: 2022-08-09T17:30:17.852000+00:00
Original source

Modifying ONLY the hat's UV maps makes the whole model like this for some reason
[Image: unknown.png?ex=690c3269&is=690ae0e9&hm=3...92e2861cd&]
rektbyfaith
08-09-2022, 05:30 PM #2

Archived author: Alo? • Posted: 2022-08-09T17:30:17.852000+00:00
Original source

Modifying ONLY the hat's UV maps makes the whole model like this for some reason
[Image: unknown.png?ex=690c3269&is=690ae0e9&hm=3...92e2861cd&]

rektbyfaith
Administrator
0
08-09-2022, 05:31 PM
#3
Archived author: A2 • Posted: 2022-08-09T17:31:04.775000+00:00
Original source

```python
import bpy, bmesh
context = bpy.context

obj = context.edit_object
me = obj.data

bm = bmesh.from_edit_mesh(me)
old_seams = [e for e in bm.edges if e.seam]
for e in old_seams:
e.seam = False
bpy.ops.uv.seams_from_islands()
seams = [e for e in bm.edges if e.seam]
bmesh.ops.split_edges(bm, edges=seams)
for e in old_seams:
e.seam = True
bmesh.update_edit_mesh(me)
```
split mesh by uv isles
rektbyfaith
08-09-2022, 05:31 PM #3

Archived author: A2 • Posted: 2022-08-09T17:31:04.775000+00:00
Original source

```python
import bpy, bmesh
context = bpy.context

obj = context.edit_object
me = obj.data

bm = bmesh.from_edit_mesh(me)
old_seams = [e for e in bm.edges if e.seam]
for e in old_seams:
e.seam = False
bpy.ops.uv.seams_from_islands()
seams = [e for e in bm.edges if e.seam]
bmesh.ops.split_edges(bm, edges=seams)
for e in old_seams:
e.seam = True
bmesh.update_edit_mesh(me)
```
split mesh by uv isles

rektbyfaith
Administrator
0
08-09-2022, 05:32 PM
#4
Archived author: Alo? • Posted: 2022-08-09T17:32:39.848000+00:00
Original source

Oh wait sorry I think I fixed it
rektbyfaith
08-09-2022, 05:32 PM #4

Archived author: Alo? • Posted: 2022-08-09T17:32:39.848000+00:00
Original source

Oh wait sorry I think I fixed it

rektbyfaith
Administrator
0
08-09-2022, 05:33 PM
#5
Archived author: Alo? • Posted: 2022-08-09T17:33:00.096000+00:00
Original source

Modifying the UV of one part only works, sorry to disturb
rektbyfaith
08-09-2022, 05:33 PM #5

Archived author: Alo? • Posted: 2022-08-09T17:33:00.096000+00:00
Original source

Modifying the UV of one part only works, sorry to disturb

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