[DiscordArchive] How do you link textures in wbs though?
[DiscordArchive] How do you link textures in wbs though?
Archived author: Alo? • Posted: 2022-08-05T18:42:17.912000+00:00
Original source
How do you link textures in wbs though?
Archived author: Bench • Posted: 2022-08-05T18:43:24.632000+00:00
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That's bizarre seeing that *thing* floating in the barrens
Archived author: Cyn • Posted: 2022-08-05T18:44:31.410000+00:00
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Its incredibly out of place, its standing on the shadow there, but for some reason parts of the model are rendering behind other things
Archived author: Cyn • Posted: 2022-08-05T18:44:51.277000+00:00
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I think thats scale 10 too so its a normal size
Archived author: Cyn • Posted: 2022-08-05T18:45:35.122000+00:00
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I got animations and bones from another model and applied it to this as an imported .obj
This testing will help greatly with more complex models
Archived author: Cyn • Posted: 2022-08-05T18:45:54.390000+00:00
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I also managed to preserve the main model while still decimating like 90% of the model
Archived author: Cyn • Posted: 2022-08-05T18:46:42.204000+00:00
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Buuuuuut new lego race incoming
Archived author: Cyn • Posted: 2022-08-05T18:47:47.915000+00:00
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To recap, if you encounter this error, check and make sure your model is *only* made of tri's, then double check your face count and ensure it is around or below 7,000 faces (Wotlk)
Archived author: <o> • Posted: 2022-08-05T18:50:11.662000+00:00
Original source
you can have ~21k faces
Archived author: <o> • Posted: 2022-08-05T18:50:44.807000+00:00
Original source
but yes, they must all be tris. wbs will triangulate the mesh for you, but you should do it yourself first anyways so you see how many faces you have