Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] From what i am reading BoneWeight in WoW can be any value, rather than 0-1, it can also be negative

[DiscordArchive] From what i am reading BoneWeight in WoW can be any value, rather than 0-1, it can also be negative

[DiscordArchive] From what i am reading BoneWeight in WoW can be any value, rather than 0-1, it can also be negative

rektbyfaith
Administrator
0
07-29-2022, 07:16 PM
#1
Archived author: Cyn • Posted: 2022-07-29T19:16:20.205000+00:00
Original source

From what i am reading BoneWeight in WoW can be any value, rather than 0-1, it can also be negative values. Is there a better resource anywhere to get more info about boneweight in WoW?
rektbyfaith
07-29-2022, 07:16 PM #1

Archived author: Cyn • Posted: 2022-07-29T19:16:20.205000+00:00
Original source

From what i am reading BoneWeight in WoW can be any value, rather than 0-1, it can also be negative values. Is there a better resource anywhere to get more info about boneweight in WoW?

rektbyfaith
Administrator
0
07-29-2022, 07:22 PM
#2
Archived author: Cyn • Posted: 2022-07-29T19:22:10.513000+00:00
Original source

IF there is a problem with these weights as i may suspect, it shouldnt hurt anything to simply reset all bone weights to -1 right?
rektbyfaith
07-29-2022, 07:22 PM #2

Archived author: Cyn • Posted: 2022-07-29T19:22:10.513000+00:00
Original source

IF there is a problem with these weights as i may suspect, it shouldnt hurt anything to simply reset all bone weights to -1 right?

rektbyfaith
Administrator
0
07-29-2022, 07:23 PM
#3
Archived author: Cyn • Posted: 2022-07-29T19:23:50.749000+00:00
Original source

Comparing to other models i see a few common "setups"
rektbyfaith
07-29-2022, 07:23 PM #3

Archived author: Cyn • Posted: 2022-07-29T19:23:50.749000+00:00
Original source

Comparing to other models i see a few common "setups"

rektbyfaith
Administrator
0
07-29-2022, 07:25 PM
#4
Archived author: Cyn • Posted: 2022-07-29T19:25:11.508000+00:00
Original source

-1,0,0,0 (empty)
85,85,85,0 (UUU.)???
127,127,0,0 (shows as empty)
63,63,63,63 (Not sure about this one either)
rektbyfaith
07-29-2022, 07:25 PM #4

Archived author: Cyn • Posted: 2022-07-29T19:25:11.508000+00:00
Original source

-1,0,0,0 (empty)
85,85,85,0 (UUU.)???
127,127,0,0 (shows as empty)
63,63,63,63 (Not sure about this one either)

rektbyfaith
Administrator
0
07-29-2022, 07:31 PM
#5
Archived author: Cyn • Posted: 2022-07-29T19:31:22.738000+00:00
Original source

Hmmm this is for sure the issue i have some vertices here being affected by bones 2/3/47/75
2/3 are waist/upperbody bones
47 is the left shoulder
75 is a small bone protruding from the back, its simply a spike
These 4 bones get equal influence on the vertex, this cant be right

Ive noticed when i try to have another geoset render the rest of the model it grabs other pieces like the shoulder and warps them out of wack

Is it possible for a model to show a correct render in WMV if this is the case? Surely if the .m2 vertices were this bad the model wouldnt render there either
rektbyfaith
07-29-2022, 07:31 PM #5

Archived author: Cyn • Posted: 2022-07-29T19:31:22.738000+00:00
Original source

Hmmm this is for sure the issue i have some vertices here being affected by bones 2/3/47/75
2/3 are waist/upperbody bones
47 is the left shoulder
75 is a small bone protruding from the back, its simply a spike
These 4 bones get equal influence on the vertex, this cant be right

Ive noticed when i try to have another geoset render the rest of the model it grabs other pieces like the shoulder and warps them out of wack

Is it possible for a model to show a correct render in WMV if this is the case? Surely if the .m2 vertices were this bad the model wouldnt render there either

rektbyfaith
Administrator
0
07-29-2022, 07:37 PM
#6
Archived author: Emii • Posted: 2022-07-29T19:37:11.181000+00:00
Original source

I remember that I had the same result a year ago with the orc upright. In the game the model crashed after a short time and in wmv it was seen fine.
rektbyfaith
07-29-2022, 07:37 PM #6

Archived author: Emii • Posted: 2022-07-29T19:37:11.181000+00:00
Original source

I remember that I had the same result a year ago with the orc upright. In the game the model crashed after a short time and in wmv it was seen fine.

rektbyfaith
Administrator
0
07-29-2022, 07:44 PM
#7
Archived author: Emii • Posted: 2022-07-29T19:44:14.771000+00:00
Original source

In my case the model in question was the result of a backport with animation porting
rektbyfaith
07-29-2022, 07:44 PM #7

Archived author: Emii • Posted: 2022-07-29T19:44:14.771000+00:00
Original source

In my case the model in question was the result of a backport with animation porting

rektbyfaith
Administrator
0
07-29-2022, 07:45 PM
#8
Archived author: Cyn • Posted: 2022-07-29T19:45:51.986000+00:00
Original source

Mine is a forwardport from wc3.... This MDX->M2 nonsense has me stuuuuuck
rektbyfaith
07-29-2022, 07:45 PM #8

Archived author: Cyn • Posted: 2022-07-29T19:45:51.986000+00:00
Original source

Mine is a forwardport from wc3.... This MDX->M2 nonsense has me stuuuuuck

rektbyfaith
Administrator
0
07-29-2022, 07:46 PM
#9
Archived author: Cyn • Posted: 2022-07-29T19:46:05.095000+00:00
Original source

But hey im pretty far along i think, ive got half a model XD
rektbyfaith
07-29-2022, 07:46 PM #9

Archived author: Cyn • Posted: 2022-07-29T19:46:05.095000+00:00
Original source

But hey im pretty far along i think, ive got half a model XD

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)