[DiscordArchive] Hmm ive separated the model here into a couple pieces
[DiscordArchive] Hmm ive separated the model here into a couple pieces
Archived author: Cyn • Posted: 2022-07-29T17:44:10.492000+00:00
Original source
Hmm ive separated the model here into a couple pieces
In mesh 0 i have 75 bones and about half of the triangles and vertices
in mesh 1 i have all 97 bones and the rest of the triangles and such that were not in the first geoset
For some reason anything in the second submesh past bone 75 wont render, is the bone count of the model being limited by the first submesh?
Archived author: Cyn • Posted: 2022-07-29T17:45:22.519000+00:00
Original source
I also havent found a fix yet for the model slowly turning black as you walk away
Archived author: Cyn • Posted: 2022-07-29T17:50:18.523000+00:00
Original source
Im also finding that i can make the model "jitter" by moving the camera around
Is the model simply too complex for wotlk to handle?
Archived author: Degen • Posted: 2022-07-29T17:50:23.295000+00:00
Original source
gotta go in the core and look for where it compares attacker weapon skill vs defender defense skill. If you hardcode that stuff it should remove level from the combat equations
Archived author: Cyn • Posted: 2022-07-29T17:55:55.132000+00:00
Original source
If anyone has a different model with issue 0x00684527 please send it to me for analysis. Im going to collect a few and see what the problem is closer. Im going to attempt to do the same porting process on this Tyrael model and see what we can do