Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hmm ive separated the model here into a couple pieces

[DiscordArchive] Hmm ive separated the model here into a couple pieces

[DiscordArchive] Hmm ive separated the model here into a couple pieces

rektbyfaith
Administrator
0
07-29-2022, 05:44 PM
#1
Archived author: Cyn • Posted: 2022-07-29T17:44:10.492000+00:00
Original source

Hmm ive separated the model here into a couple pieces
In mesh 0 i have 75 bones and about half of the triangles and vertices
in mesh 1 i have all 97 bones and the rest of the triangles and such that were not in the first geoset

For some reason anything in the second submesh past bone 75 wont render, is the bone count of the model being limited by the first submesh?
rektbyfaith
07-29-2022, 05:44 PM #1

Archived author: Cyn • Posted: 2022-07-29T17:44:10.492000+00:00
Original source

Hmm ive separated the model here into a couple pieces
In mesh 0 i have 75 bones and about half of the triangles and vertices
in mesh 1 i have all 97 bones and the rest of the triangles and such that were not in the first geoset

For some reason anything in the second submesh past bone 75 wont render, is the bone count of the model being limited by the first submesh?

rektbyfaith
Administrator
0
07-29-2022, 05:45 PM
#2
Archived author: Cyn • Posted: 2022-07-29T17:45:22.519000+00:00
Original source

I also havent found a fix yet for the model slowly turning black as you walk away
rektbyfaith
07-29-2022, 05:45 PM #2

Archived author: Cyn • Posted: 2022-07-29T17:45:22.519000+00:00
Original source

I also havent found a fix yet for the model slowly turning black as you walk away

rektbyfaith
Administrator
0
07-29-2022, 05:50 PM
#3
Archived author: Cyn • Posted: 2022-07-29T17:50:18.523000+00:00
Original source

Im also finding that i can make the model "jitter" by moving the camera around

Is the model simply too complex for wotlk to handle?
rektbyfaith
07-29-2022, 05:50 PM #3

Archived author: Cyn • Posted: 2022-07-29T17:50:18.523000+00:00
Original source

Im also finding that i can make the model "jitter" by moving the camera around

Is the model simply too complex for wotlk to handle?

rektbyfaith
Administrator
0
07-29-2022, 05:50 PM
#4
Archived author: Degen • Posted: 2022-07-29T17:50:23.295000+00:00
Original source

gotta go in the core and look for where it compares attacker weapon skill vs defender defense skill. If you hardcode that stuff it should remove level from the combat equations
rektbyfaith
07-29-2022, 05:50 PM #4

Archived author: Degen • Posted: 2022-07-29T17:50:23.295000+00:00
Original source

gotta go in the core and look for where it compares attacker weapon skill vs defender defense skill. If you hardcode that stuff it should remove level from the combat equations

rektbyfaith
Administrator
0
07-29-2022, 05:55 PM
#5
Archived author: Cyn • Posted: 2022-07-29T17:55:55.132000+00:00
Original source

If anyone has a different model with issue 0x00684527 please send it to me for analysis. Im going to collect a few and see what the problem is closer. Im going to attempt to do the same porting process on this Tyrael model and see what we can do
rektbyfaith
07-29-2022, 05:55 PM #5

Archived author: Cyn • Posted: 2022-07-29T17:55:55.132000+00:00
Original source

If anyone has a different model with issue 0x00684527 please send it to me for analysis. Im going to collect a few and see what the problem is closer. Im going to attempt to do the same porting process on this Tyrael model and see what we can do

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