[DiscordArchive] Geez... Should I donate IDB or something?
[DiscordArchive] Geez... Should I donate IDB or something?
![[Image: unknown.png?ex=690c4893&is=690af713&hm=9...0d15f951c&]](https://cdn.discordapp.com/attachments/415944535718494208/1002290560444416020/unknown.png?ex=690c4893&is=690af713&hm=9f1d474d08e7366954ce3d2cec13467bc7d143d9a9781d3d90faee30d15f951c&)
Archived author: Titi • Posted: 2022-07-28T19:04:51.460000+00:00
Original source
basically this, blizz always has 1 teimestamp/value for each animation for all components, WBS would only write like 43/52 (basically only those referenced)
![[Image: unknown.png?ex=690c4893&is=690af713&hm=9...0d15f951c&]](https://cdn.discordapp.com/attachments/415944535718494208/1002290560444416020/unknown.png?ex=690c4893&is=690af713&hm=9f1d474d08e7366954ce3d2cec13467bc7d143d9a9781d3d90faee30d15f951c&)
Archived author: <o> • Posted: 2022-07-28T19:05:16.684000+00:00
Original source
oh right nevermind i get what you mean
Archived author: <o> • Posted: 2022-07-28T19:05:20.829000+00:00
Original source
one layer above that
Archived author: Titi • Posted: 2022-07-28T19:05:23.267000+00:00
Original source
so the logic just isn't right, should be looping the animations and check if it exist, if none just create an empty one, rather than looping existing references
Archived author: <o> • Posted: 2022-07-28T19:05:38.251000+00:00
Original source
probably yeah
Archived author: Titi • Posted: 2022-07-28T19:06:11.997000+00:00
Original source
but that's not what causes the current crash Imo, cuz I tried artificially fixing that and it still gives the same crash
Archived author: <o> • Posted: 2022-07-28T19:06:17.462000+00:00
Original source
i might have time to go over all that crap and rewrite some of it, the whole class shit wasn't meant to be permanent but i just ran out of time, lmk if the structure is too messy to fix that with the current system
Archived author: Titi • Posted: 2022-07-28T19:08:39.669000+00:00
Original source
i'm trying to figure out what exactly causes this damn crash atm
Archived author: Cyn • Posted: 2022-07-28T19:11:13.146000+00:00
Original source
Aforementioned issue:
I managed to again duplicate the error, this time i was able to use another skin file and edit it to have the same triangle assignments (roughly 90% less triangles in general) the model still loaded looking crazy and all
I then tried to edit the submesh chunk to update to the correct number of bones (97) this produced the 0x00684527 bug
![[Image: unknown.png?ex=690c4ac8&is=690af948&hm=8...29a170a07&]](https://cdn.discordapp.com/attachments/415944535718494208/1002292930263912478/unknown.png?ex=690c4ac8&is=690af948&hm=8aff43b88a084841e4ea8e4da9c05b16975eeb404b249f72ce559c529a170a07&)
Archived author: Cyn • Posted: 2022-07-28T19:14:16.657000+00:00
Original source
![[Image: unknown.png?ex=690c4ac8&is=690af948&hm=8...29a170a07&]](https://cdn.discordapp.com/attachments/415944535718494208/1002292930263912478/unknown.png?ex=690c4ac8&is=690af948&hm=8aff43b88a084841e4ea8e4da9c05b16975eeb404b249f72ce559c529a170a07&)