[DiscordArchive] what ? you want to add frostbolt no ?
[DiscordArchive] what ? you want to add frostbolt no ?
Archived author: Titi • Posted: 2022-07-28T18:00:55.100000+00:00
Original source
what ? you want to add frostbolt no ?
Archived author: whatwere • Posted: 2022-07-28T18:01:12.132000+00:00
Original source
To proc all on-attack events.
Archived author: Titi • Posted: 2022-07-28T18:03:21.644000+00:00
Original source
i'm not sure if that is possible, maybe there's a way to hardcode your spell in the core during the check
Archived author: Cyn • Posted: 2022-07-28T18:04:18.228000+00:00
Original source
Hmm, using the same skin file aforementioned and reducing triangle count to 100 triangles for 2 meshes produced 0x006844E8 (The more common parent bug)
This is NOT being caused by;
- Empty Key Bone lookup
Only other solutions are things like "out of bounds write"
Archived author: Titi • Posted: 2022-07-28T18:06:07.723000+00:00
Original source
I think this crash happens when something points at a non existing lookup entry
Archived author: Cyn • Posted: 2022-07-28T18:19:46.488000+00:00
Original source
Perhaps that would be the case with the wrong skin file being used
Archived author: Cyn • Posted: 2022-07-28T18:20:04.846000+00:00
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Im trying to use the resizer script but its returning that there is no boundingbox, i have one setup as well as normals
Archived author: Cyn • Posted: 2022-07-28T18:31:07.867000+00:00
Original source
Weird!
Reducing the number of triangles will allow me to load into the game, but i cannot look in the direction of the model
Archived author: Cyn • Posted: 2022-07-28T18:31:52.604000+00:00
Original source
Why would that be? The model is loaded regardless of whether or not im *looking* at it, im close enough it will render