[DiscordArchive] Is there a known max number of triangles a submesh can have?
[DiscordArchive] Is there a known max number of triangles a submesh can have?
Archived author: Cyn • Posted: 2022-07-28T16:25:17.960000+00:00
Original source
Loading the model with simply the wrong skin file actually didnt cause any crashes, just a very broken model
![[Image: unknown.png?ex=690c2330&is=690ad1b0&hm=a...67db117fd&]](https://cdn.discordapp.com/attachments/415944535718494208/1002250417570324490/unknown.png?ex=690c2330&is=690ad1b0&hm=a841f4681ab2850a07ac291c7f0df5a7016b6d52e9e6fdd12f0b6db67db117fd&)
Archived author: Cyn • Posted: 2022-07-28T16:25:20.647000+00:00
Original source
![[Image: unknown.png?ex=690c2330&is=690ad1b0&hm=a...67db117fd&]](https://cdn.discordapp.com/attachments/415944535718494208/1002250417570324490/unknown.png?ex=690c2330&is=690ad1b0&hm=a841f4681ab2850a07ac291c7f0df5a7016b6d52e9e6fdd12f0b6db67db117fd&)
Archived author: <o> • Posted: 2022-07-28T16:25:50.088000+00:00
Original source
the number would prolly just loop around if you tried to write anything larger
Archived author: <o> • Posted: 2022-07-28T16:26:00.641000+00:00
Original source
i haven't messed too much with it but 33k is definitely too many
Archived author: Cyn • Posted: 2022-07-28T16:26:36.154000+00:00
Original source
Hmm i wonder if i can get away with just 2 submeshes then, i will give this a shot
Archived author: Cyn • Posted: 2022-07-28T16:27:29.521000+00:00
Original source
Shoutout to Inico again for posting an up-to-date copy of PYME
(Last version i had would NOT open bone trees)