Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] though if it's just 300 soldiers, couldn't you just random them around across the 32 bits you alread

[DiscordArchive] though if it's just 300 soldiers, couldn't you just random them around across the 32 bits you alread

[DiscordArchive] though if it's just 300 soldiers, couldn't you just random them around across the 32 bits you alread

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rektbyfaith
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07-18-2022, 08:11 PM
#1
Archived author: <o> • Posted: 2022-07-18T20:11:27.316000+00:00
Original source

though if it's just 300 soldiers, couldn't you just random them around across the 32 bits you already get?
rektbyfaith
07-18-2022, 08:11 PM #1

Archived author: <o> • Posted: 2022-07-18T20:11:27.316000+00:00
Original source

though if it's just 300 soldiers, couldn't you just random them around across the 32 bits you already get?

rektbyfaith
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07-18-2022, 08:11 PM
#2
Archived author: whatwere • Posted: 2022-07-18T20:11:55.328000+00:00
Original source

Each individual soldier can be talked to to hide or appear.
rektbyfaith
07-18-2022, 08:11 PM #2

Archived author: whatwere • Posted: 2022-07-18T20:11:55.328000+00:00
Original source

Each individual soldier can be talked to to hide or appear.

rektbyfaith
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07-18-2022, 08:12 PM
#3
Archived author: <o> • Posted: 2022-07-18T20:12:16.504000+00:00
Original source

then you need 300 bits
rektbyfaith
07-18-2022, 08:12 PM #3

Archived author: <o> • Posted: 2022-07-18T20:12:16.504000+00:00
Original source

then you need 300 bits

rektbyfaith
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07-18-2022, 08:12 PM
#4
Archived author: whatwere • Posted: 2022-07-18T20:12:45.770000+00:00
Original source

The real goal is actually secret "items" scattered around the zone, like hidden loot in a real RPG.
rektbyfaith
07-18-2022, 08:12 PM #4

Archived author: whatwere • Posted: 2022-07-18T20:12:45.770000+00:00
Original source

The real goal is actually secret "items" scattered around the zone, like hidden loot in a real RPG.

rektbyfaith
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07-18-2022, 08:13 PM
#5
Archived author: whatwere • Posted: 2022-07-18T20:13:38.077000+00:00
Original source

But yeah, a lot of bits seems mandatory which is why an std::map seems appropriate. Loading it from the database shouldn't be too hard.
rektbyfaith
07-18-2022, 08:13 PM #5

Archived author: whatwere • Posted: 2022-07-18T20:13:38.077000+00:00
Original source

But yeah, a lot of bits seems mandatory which is why an std::map seems appropriate. Loading it from the database shouldn't be too hard.

rektbyfaith
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07-18-2022, 08:13 PM
#6
Archived author: <o> • Posted: 2022-07-18T20:13:53.061000+00:00
Original source

i'm not sure how you would use an std map for this
rektbyfaith
07-18-2022, 08:13 PM #6

Archived author: <o> • Posted: 2022-07-18T20:13:53.061000+00:00
Original source

i'm not sure how you would use an std map for this

rektbyfaith
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07-18-2022, 08:14 PM
#7
Archived author: <o> • Posted: 2022-07-18T20:14:15.166000+00:00
Original source

oh wait i think i get it
rektbyfaith
07-18-2022, 08:14 PM #7

Archived author: <o> • Posted: 2022-07-18T20:14:15.166000+00:00
Original source

oh wait i think i get it

rektbyfaith
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07-18-2022, 08:14 PM
#8
Archived author: whatwere • Posted: 2022-07-18T20:14:31.997000+00:00
Original source

Each NPC has at once only one index for their phase, just check if the std::map has key of it's index which is a bool set to true (or false if not)
rektbyfaith
07-18-2022, 08:14 PM #8

Archived author: whatwere • Posted: 2022-07-18T20:14:31.997000+00:00
Original source

Each NPC has at once only one index for their phase, just check if the std::map has key of it's index which is a bool set to true (or false if not)

rektbyfaith
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07-18-2022, 08:14 PM
#9
Archived author: whatwere • Posted: 2022-07-18T20:14:39.812000+00:00
Original source

Since std::map returns default values if it's key is empty.
rektbyfaith
07-18-2022, 08:14 PM #9

Archived author: whatwere • Posted: 2022-07-18T20:14:39.812000+00:00
Original source

Since std::map returns default values if it's key is empty.

rektbyfaith
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07-18-2022, 08:15 PM
#10
Archived author: <o> • Posted: 2022-07-18T20:15:23.524000+00:00
Original source

just make sure this doesn't use the actual phasing system, but instead hijack visibility packets only for those specific gameobjects. unfortunatley, the way trinity is set up nowadays there is no way to access the entry from the phasing system itself
rektbyfaith
07-18-2022, 08:15 PM #10

Archived author: <o> • Posted: 2022-07-18T20:15:23.524000+00:00
Original source

just make sure this doesn't use the actual phasing system, but instead hijack visibility packets only for those specific gameobjects. unfortunatley, the way trinity is set up nowadays there is no way to access the entry from the phasing system itself

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