Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] are sanctuaries defined in dbcs? probably areatable?

[DiscordArchive] are sanctuaries defined in dbcs? probably areatable?

[DiscordArchive] are sanctuaries defined in dbcs? probably areatable?

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rektbyfaith
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07-18-2022, 07:52 PM
#1
Archived author: Kazgrim • Posted: 2022-07-18T19:52:31.144000+00:00
Original source

are sanctuaries defined in dbcs? probably areatable?
rektbyfaith
07-18-2022, 07:52 PM #1

Archived author: Kazgrim • Posted: 2022-07-18T19:52:31.144000+00:00
Original source

are sanctuaries defined in dbcs? probably areatable?

rektbyfaith
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07-18-2022, 07:52 PM
#2
Archived author: <o> • Posted: 2022-07-18T19:52:33.530000+00:00
Original source

if you have an extremely custom server you can also straight up replace the & with a == and manually work with SetPhaseMask yourself, but this breaks all existing phases
rektbyfaith
07-18-2022, 07:52 PM #2

Archived author: <o> • Posted: 2022-07-18T19:52:33.530000+00:00
Original source

if you have an extremely custom server you can also straight up replace the & with a == and manually work with SetPhaseMask yourself, but this breaks all existing phases

rektbyfaith
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07-18-2022, 07:52 PM
#3
Archived author: whatwere • Posted: 2022-07-18T19:52:33.692000+00:00
Original source

Sure
rektbyfaith
07-18-2022, 07:52 PM #3

Archived author: whatwere • Posted: 2022-07-18T19:52:33.692000+00:00
Original source

Sure

rektbyfaith
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07-18-2022, 07:53 PM
#4
Archived author: whatwere • Posted: 2022-07-18T19:53:08.867000+00:00
Original source

It's very custom, part of it is having GObjects that disappear when interacted with as part of a quest while being usable independent of the quest log.
rektbyfaith
07-18-2022, 07:53 PM #4

Archived author: whatwere • Posted: 2022-07-18T19:53:08.867000+00:00
Original source

It's very custom, part of it is having GObjects that disappear when interacted with as part of a quest while being usable independent of the quest log.

rektbyfaith
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07-18-2022, 07:54 PM
#5
Archived author: <o> • Posted: 2022-07-18T19:54:36.891000+00:00
Original source

by very custom i mean that your entire server is custom, since replacing the existing system breaks all old phases as well. The "proper" way if you want to retain the old system and have a new one is to extend the phasemask with something like a phase id, which is probably what you're looking to do if you want the "std::map" behavior
rektbyfaith
07-18-2022, 07:54 PM #5

Archived author: <o> • Posted: 2022-07-18T19:54:36.891000+00:00
Original source

by very custom i mean that your entire server is custom, since replacing the existing system breaks all old phases as well. The "proper" way if you want to retain the old system and have a new one is to extend the phasemask with something like a phase id, which is probably what you're looking to do if you want the "std::map" behavior

rektbyfaith
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07-18-2022, 07:55 PM
#6
Archived author: whatwere • Posted: 2022-07-18T19:55:00.601000+00:00
Original source

Every quest is planned to get a rework to this system.
rektbyfaith
07-18-2022, 07:55 PM #6

Archived author: whatwere • Posted: 2022-07-18T19:55:00.601000+00:00
Original source

Every quest is planned to get a rework to this system.

rektbyfaith
Administrator
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07-18-2022, 07:55 PM
#7
Archived author: whatwere • Posted: 2022-07-18T19:55:12.065000+00:00
Original source

And other reworks.
rektbyfaith
07-18-2022, 07:55 PM #7

Archived author: whatwere • Posted: 2022-07-18T19:55:12.065000+00:00
Original source

And other reworks.

rektbyfaith
Administrator
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07-18-2022, 07:55 PM
#8
Archived author: <o> • Posted: 2022-07-18T19:55:19.507000+00:00
Original source

then you can just rewrite SetPhaseMask to use == instead of &
rektbyfaith
07-18-2022, 07:55 PM #8

Archived author: <o> • Posted: 2022-07-18T19:55:19.507000+00:00
Original source

then you can just rewrite SetPhaseMask to use == instead of &

rektbyfaith
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07-18-2022, 07:55 PM
#9
Archived author: <o> • Posted: 2022-07-18T19:55:41.834000+00:00
Original source

it's not a phasemask anymore at that point, but a phase id system where every phase is completely discrete, but you lose the ability to be in multiple phases at the same time
rektbyfaith
07-18-2022, 07:55 PM #9

Archived author: <o> • Posted: 2022-07-18T19:55:41.834000+00:00
Original source

it's not a phasemask anymore at that point, but a phase id system where every phase is completely discrete, but you lose the ability to be in multiple phases at the same time

rektbyfaith
Administrator
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07-18-2022, 07:56 PM
#10
Archived author: <o> • Posted: 2022-07-18T19:56:18.474000+00:00
Original source

in tswow we have both, so it's possible to both work with phase masks and ids, but adding that mod takes just a little longer than rewriting that one function
rektbyfaith
07-18-2022, 07:56 PM #10

Archived author: <o> • Posted: 2022-07-18T19:56:18.474000+00:00
Original source

in tswow we have both, so it's possible to both work with phase masks and ids, but adding that mod takes just a little longer than rewriting that one function

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