Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Could you elaborate on where i'd do that? I looked at attributes and only `CANT_BE_CANCELED` stood o

[DiscordArchive] Could you elaborate on where i'd do that? I looked at attributes and only `CANT_BE_CANCELED` stood o

[DiscordArchive] Could you elaborate on where i'd do that? I looked at attributes and only `CANT_BE_CANCELED` stood o

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
07-13-2022, 01:24 PM
#1
Archived author: Deleted User • Posted: 2022-07-13T13:24:59.277000+00:00
Original source

Could you elaborate on where i'd do that? I looked at attributes and only `CANT_BE_CANCELED` stood out to me but that doesn't seem to be it. Is it channelinterruptflags?
rektbyfaith
07-13-2022, 01:24 PM #1

Archived author: Deleted User • Posted: 2022-07-13T13:24:59.277000+00:00
Original source

Could you elaborate on where i'd do that? I looked at attributes and only `CANT_BE_CANCELED` stood out to me but that doesn't seem to be it. Is it channelinterruptflags?

rektbyfaith
Administrator
0
07-13-2022, 01:25 PM
#2
Archived author: stoneharry • Posted: 2022-07-13T13:25:34.917000+00:00
Original source

Yeah untick all channel and interrupt flags
rektbyfaith
07-13-2022, 01:25 PM #2

Archived author: stoneharry • Posted: 2022-07-13T13:25:34.917000+00:00
Original source

Yeah untick all channel and interrupt flags

rektbyfaith
Administrator
0
07-13-2022, 01:26 PM
#3
Archived author: Deleted User • Posted: 2022-07-13T13:26:02.956000+00:00
Original source

Both interrupt flags and channel interrupt flags are already cleared
rektbyfaith
07-13-2022, 01:26 PM #3

Archived author: Deleted User • Posted: 2022-07-13T13:26:02.956000+00:00
Original source

Both interrupt flags and channel interrupt flags are already cleared

rektbyfaith
Administrator
0
07-13-2022, 01:26 PM
#4
Archived author: stoneharry • Posted: 2022-07-13T13:26:55.385000+00:00
Original source

Mmm go for the channel instead of cast
rektbyfaith
07-13-2022, 01:26 PM #4

Archived author: stoneharry • Posted: 2022-07-13T13:26:55.385000+00:00
Original source

Mmm go for the channel instead of cast

rektbyfaith
Administrator
0
07-13-2022, 01:27 PM
#5
Archived author: Deleted User • Posted: 2022-07-13T13:27:20.178000+00:00
Original source

Hmm, is there an SAI for channeling?
rektbyfaith
07-13-2022, 01:27 PM #5

Archived author: Deleted User • Posted: 2022-07-13T13:27:20.178000+00:00
Original source

Hmm, is there an SAI for channeling?

rektbyfaith
Administrator
0
07-13-2022, 01:27 PM
#6
Archived author: stoneharry • Posted: 2022-07-13T13:27:58.240000+00:00
Original source

Never used SAI
rektbyfaith
07-13-2022, 01:27 PM #6

Archived author: stoneharry • Posted: 2022-07-13T13:27:58.240000+00:00
Original source

Never used SAI

rektbyfaith
Administrator
0
07-13-2022, 01:28 PM
#7
Archived author: Deleted User • Posted: 2022-07-13T13:28:02.929000+00:00
Original source

Ah
rektbyfaith
07-13-2022, 01:28 PM #7

Archived author: Deleted User • Posted: 2022-07-13T13:28:02.929000+00:00
Original source

Ah

rektbyfaith
Administrator
0
07-13-2022, 01:28 PM
#8
Archived author: stoneharry • Posted: 2022-07-13T13:28:21.004000+00:00
Original source

If you can set uint flags then yes
rektbyfaith
07-13-2022, 01:28 PM #8

Archived author: stoneharry • Posted: 2022-07-13T13:28:21.004000+00:00
Original source

If you can set uint flags then yes

rektbyfaith
Administrator
0
07-13-2022, 01:29 PM
#9
Archived author: Deleted User • Posted: 2022-07-13T13:29:34.900000+00:00
Original source

Hmm. Not looking like it.
rektbyfaith
07-13-2022, 01:29 PM #9

Archived author: Deleted User • Posted: 2022-07-13T13:29:34.900000+00:00
Original source

Hmm. Not looking like it.

rektbyfaith
Administrator
0
07-13-2022, 01:35 PM
#10
Archived author: stoneharry • Posted: 2022-07-13T13:35:55.042000+00:00
Original source

For reference:
```lua
function Creature:ChannelSpell(target, id)
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target:GetGUID());
self:SetUInt32Value(UNIT_CHANNEL_SPELL, id);
end
function Player:ChannelSpell(target, id)
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target:GetGUID());
self:SetUInt32Value(UNIT_CHANNEL_SPELL, id);
end

function Creature:StopChannel()
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
self:SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
end
function Player:StopChannel()
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
self:SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
end
```
rektbyfaith
07-13-2022, 01:35 PM #10

Archived author: stoneharry • Posted: 2022-07-13T13:35:55.042000+00:00
Original source

For reference:
```lua
function Creature:ChannelSpell(target, id)
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target:GetGUID());
self:SetUInt32Value(UNIT_CHANNEL_SPELL, id);
end
function Player:ChannelSpell(target, id)
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target:GetGUID());
self:SetUInt32Value(UNIT_CHANNEL_SPELL, id);
end

function Creature:StopChannel()
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
self:SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
end
function Player:StopChannel()
self:SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
self:SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
end
```

Pages (2): 1 2 Next
Recently Browsing
 
Recently Browsing