[DiscordArchive] <@841689937967054901> how can I check it?
[DiscordArchive] <@841689937967054901> how can I check it?
Archived author: Radeghost • Posted: 2022-07-05T21:37:13.736000+00:00
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<@841689937967054901> how can I check it?
Archived author: Supora • Posted: 2022-07-05T21:37:59.607000+00:00
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if there's nothing in noggit then it's collision is part of the wmo
Archived author: Vlathis • Posted: 2022-07-05T21:38:46.229000+00:00
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In the future I’m likely going to bypass that by making Karazhan Crypt an instance so you go through dungeon portal on one end and pop up on the other end in the instance map version, but if you want it open world that doesn’t work as well. So yeah, if not in Noggit or in-game you’ll need to Blender edit to truly open it most likely.
Archived author: Supora • Posted: 2022-07-05T21:38:56.312000+00:00
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collision m2 usually have a checker texture mesh on the bottom
Archived author: Radeghost • Posted: 2022-07-05T21:40:07.511000+00:00
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Okay, I'll read about importing WMOs to blender, there's even a blender plugin for wow I think. And you can also do an areatrigger
Archived author: Radeghost • Posted: 2022-07-05T21:40:12.063000+00:00
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like these portals in stormwind mage tower
Archived author: Vlathis • Posted: 2022-07-05T21:41:45.706000+00:00
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Yep. There’s lots of ways to add a teleport even for open world if you don’t mind doing it that way.
Archived author: Vlathis • Posted: 2022-07-05T21:42:16.655000+00:00
Original source
WoW Blender Studio is the plug-in, yeah. That’s what you’ll need for editing a WMO.
Archived author: Radeghost • Posted: 2022-07-05T21:44:58.668000+00:00
Original source
Thanks, I'm on it
Archived author: Radeghost • Posted: 2022-07-05T21:45:08.061000+00:00
Original source
I'll upload the updated WMO if I manage to fix that