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Archived author: Foe • Posted: 2022-07-03T13:34:14.294000+00:00
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Archived author: Foe • Posted: 2022-07-03T13:34:24.290000+00:00
Original source
From an addon to the same client?
Archived author: whatwere • Posted: 2022-07-03T13:36:02.687000+00:00
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Instead of sending multiple packets and syncing the data in the UI or doing client edits, send data to him through CMH and have it remove excess non-hardcoded data from the query.
Archived author: Foe • Posted: 2022-07-03T13:37:10.878000+00:00
Original source
In your case with tooltips, you'd just hook tooltip loading, send a query to the server, retrieve data and inject into the tooltip. It would probably be relatively slow though
Archived author: whatwere • Posted: 2022-07-03T13:37:11.961000+00:00
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Without rewriting the whole Auction House UI I don't see how to make it's item template based item loading work with custom data easily
Archived author: whatwere • Posted: 2022-07-03T13:37:53.620000+00:00
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Auction house data is "fire and forget" so it's hard to sync
Archived author: Foe • Posted: 2022-07-03T13:38:07.342000+00:00
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You'd be better off querying the server for guid and name pairs on login, then use that as a lookup table on tooltip generation
Archived author: whatwere • Posted: 2022-07-03T13:38:49.616000+00:00
Original source
I already have the guid for normal tooltips but other things like AH work off of item templates plus other data.