[DiscordArchive] Quick question about Fatigue, in 335 it depends on the water type right? Ocean = fatigue? So was won
[DiscordArchive] Quick question about Fatigue, in 335 it depends on the water type right? Ocean = fatigue? So was won
Archived author: Jyria • Posted: 2022-06-25T22:22:15.613000+00:00
Original source
Quick question about Fatigue, in 335 it depends on the water type right? Ocean = fatigue? So was wondering if I replace Ocean with normal Water and generate new M/Vmaps server wise too would the fatigue be gone?
Archived author: <o> • Posted: 2022-06-25T22:29:39.673000+00:00
Original source
yes, but i have fixed the latest noggit to correctly write the flag, so you can get it to only write for ocean below a certain depth
Archived author: <o> • Posted: 2022-06-25T22:30:02.690000+00:00
Original source
this data is in "maps", so you only need to re-generate those
Archived author: Jyria • Posted: 2022-06-25T22:33:35.825000+00:00
Original source
So with old versions any "ocean" has the fatigue flag no matter the ground height?
Archived author: Jyria • Posted: 2022-06-25T22:33:58.656000+00:00
Original source
Or what do u mean with "for ocean below a certain height"
Archived author: <o> • Posted: 2022-06-25T22:35:03.577000+00:00
Original source
old versions wrote garbage data into the fatigue flag so it caused virtually all chunks to have fatigue where there was ocean. I fixed that and added a script brush that can automatically apply the flag depending on the average height of the chunk