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[DiscordArchive] Is Rochet2 AIO any good?

[DiscordArchive] Is Rochet2 AIO any good?

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rektbyfaith
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06-22-2022, 04:54 PM
#11
Archived author: whatwere • Posted: 2022-06-22T16:54:55.366000+00:00
Original source

What I'm looking to do doesn't have that luxury. Basically limiting a sprint option to only work while you're moving forward instead of sideways.
rektbyfaith
06-22-2022, 04:54 PM #11

Archived author: whatwere • Posted: 2022-06-22T16:54:55.366000+00:00
Original source

What I'm looking to do doesn't have that luxury. Basically limiting a sprint option to only work while you're moving forward instead of sideways.

rektbyfaith
Administrator
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06-22-2022, 04:54 PM
#12
Archived author: Clotic • Posted: 2022-06-22T16:54:56.558000+00:00
Original source

i am not wrong tho u told me self kinda bad with high pop servers and stuff lmao
rektbyfaith
06-22-2022, 04:54 PM #12

Archived author: Clotic • Posted: 2022-06-22T16:54:56.558000+00:00
Original source

i am not wrong tho u told me self kinda bad with high pop servers and stuff lmao

rektbyfaith
Administrator
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06-22-2022, 04:55 PM
#13
Archived author: Foe • Posted: 2022-06-22T16:55:00.755000+00:00
Original source

You shouldn't ever trust the client without verification
rektbyfaith
06-22-2022, 04:55 PM #13

Archived author: Foe • Posted: 2022-06-22T16:55:00.755000+00:00
Original source

You shouldn't ever trust the client without verification

rektbyfaith
Administrator
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06-22-2022, 04:55 PM
#14
Archived author: whatwere • Posted: 2022-06-22T16:55:29.623000+00:00
Original source

Servers are bad at verifying directions of movement and facing
rektbyfaith
06-22-2022, 04:55 PM #14

Archived author: whatwere • Posted: 2022-06-22T16:55:29.623000+00:00
Original source

Servers are bad at verifying directions of movement and facing

rektbyfaith
Administrator
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06-22-2022, 04:56 PM
#15
Archived author: Foe • Posted: 2022-06-22T16:56:35.510000+00:00
Original source

Has nothing to do with AIO inherently, the issue is much bigger and nuanced than that. The main issue is the lack of multithreading with eluna, and how some people deal with sending data and what they use AIO for
rektbyfaith
06-22-2022, 04:56 PM #15

Archived author: Foe • Posted: 2022-06-22T16:56:35.510000+00:00
Original source

Has nothing to do with AIO inherently, the issue is much bigger and nuanced than that. The main issue is the lack of multithreading with eluna, and how some people deal with sending data and what they use AIO for

rektbyfaith
Administrator
0
06-22-2022, 04:57 PM
#16
Archived author: Foe • Posted: 2022-06-22T16:57:08.318000+00:00
Original source

Not really
rektbyfaith
06-22-2022, 04:57 PM #16

Archived author: Foe • Posted: 2022-06-22T16:57:08.318000+00:00
Original source

Not really

rektbyfaith
Administrator
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06-22-2022, 04:59 PM
#17
Archived author: whatwere • Posted: 2022-06-22T16:59:19.637000+00:00
Original source

A check every tick for facing angle and angle of current and previous position on every player is really expensive if accurate
rektbyfaith
06-22-2022, 04:59 PM #17

Archived author: whatwere • Posted: 2022-06-22T16:59:19.637000+00:00
Original source

A check every tick for facing angle and angle of current and previous position on every player is really expensive if accurate

rektbyfaith
Administrator
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06-22-2022, 04:59 PM
#18
Archived author: Foe • Posted: 2022-06-22T16:59:44.723000+00:00
Original source

All the relevant movement data is available to you through the packets, if you need higher precision than what you can calculate with that data, then I think you're going about trying to solve whatever the wrong way
rektbyfaith
06-22-2022, 04:59 PM #18

Archived author: Foe • Posted: 2022-06-22T16:59:44.723000+00:00
Original source

All the relevant movement data is available to you through the packets, if you need higher precision than what you can calculate with that data, then I think you're going about trying to solve whatever the wrong way

rektbyfaith
Administrator
0
06-22-2022, 05:00 PM
#19
Archived author: whatwere • Posted: 2022-06-22T17:00:43.930000+00:00
Original source

I had variables for previous x y z positions that updated on every unit relocation, didn't work well.
rektbyfaith
06-22-2022, 05:00 PM #19

Archived author: whatwere • Posted: 2022-06-22T17:00:43.930000+00:00
Original source

I had variables for previous x y z positions that updated on every unit relocation, didn't work well.

rektbyfaith
Administrator
0
06-22-2022, 05:01 PM
#20
Archived author: Foe • Posted: 2022-06-22T17:01:33.823000+00:00
Original source

Using an addon to try and determine whether or not you're allowed to do something without verifying server side is a terrible idea at least
rektbyfaith
06-22-2022, 05:01 PM #20

Archived author: Foe • Posted: 2022-06-22T17:01:33.823000+00:00
Original source

Using an addon to try and determine whether or not you're allowed to do something without verifying server side is a terrible idea at least

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