[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
Archived author: vblanco • Posted: 2022-06-20T18:45:32.035000+00:00
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true, after all POE literally charges money for those bytes of storage
Archived author: vblanco • Posted: 2022-06-20T18:45:50.738000+00:00
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few bucks per stash tab which is probably not even 1 kilobyte at the absolute top end
Archived author: <o> • Posted: 2022-06-20T18:45:53.451000+00:00
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it can be a little hard to predict just how much your players are going to push your system to its limit, but it's not too hard to take at least some sane measurements for something you're proposing
Archived author: <o> • Posted: 2022-06-20T18:46:14.904000+00:00
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it's at least important to actually measure so you understand the scale you're operating on
Archived author: vblanco • Posted: 2022-06-20T18:46:20.381000+00:00
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regarding databases, one thing i want to experiment with is with SQLite for them
Archived author: whatwere • Posted: 2022-06-20T18:46:22.241000+00:00
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The solution then is make the stat changes minor but exponential
Archived author: vblanco • Posted: 2022-06-20T18:46:29.111000+00:00
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ive always found setting up mysql to be an insane pain
Archived author: whatwere • Posted: 2022-06-20T18:46:30.701000+00:00
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So going from 10 to 11 dmg is going from 100 to 121
Archived author: vblanco • Posted: 2022-06-20T18:46:37.130000+00:00
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but what reason because mysql advanced features are not really used
Archived author: vblanco • Posted: 2022-06-20T18:46:53.490000+00:00
Original source
if one can just run embedded DB with the server software, setting up and backups/installs/migrations become trivial