[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
Archived author: Skarn • Posted: 2022-06-20T18:41:29.782000+00:00
Original source
yes, because it contains non-randomized entries
Archived author: vblanco • Posted: 2022-06-20T18:41:42.539000+00:00
Original source
but you can use it too for crafted items <@197724887387734016> , at least to a point
Archived author: Skarn • Posted: 2022-06-20T18:41:56.238000+00:00
Original source
but if we take stuff like some ARPGs afaik their items are purely procedural mostly
Archived author: vblanco • Posted: 2022-06-20T18:42:00.082000+00:00
Original source
for example you can use a couple bits to store crafter level, another few bits to store quality of a few materials, and then a 32 bit rng seed
Archived author: whatwere • Posted: 2022-06-20T18:42:07.973000+00:00
Original source
Is there a point to doing it with hand templated stuff at all though?
Archived author: Skarn • Posted: 2022-06-20T18:42:08.171000+00:00
Original source
so instead of storing all parameters, you store a seed
Archived author: vblanco • Posted: 2022-06-20T18:42:57.915000+00:00
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now that i think of it i think path of exile is seed based
Archived author: vblanco • Posted: 2022-06-20T18:43:22.413000+00:00
Original source
tho im not fully sure because poe has crafting that lets you modify stats
Archived author: whatwere • Posted: 2022-06-20T18:44:20.079000+00:00
Original source
I don't think PoE characters have a lot of items per account for that to be a worry. Most of the items in stashes would be crafting mats, outside of the top 5% ultra hardcore minmaxers.
Archived author: whatwere • Posted: 2022-06-20T18:44:42.186000+00:00
Original source
Also PoE makes enough money to store that data.