[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
Archived author: Skarn • Posted: 2022-06-20T18:39:00.384000+00:00
Original source
basically compress it down to storing a long int
Archived author: vblanco • Posted: 2022-06-20T18:39:03.760000+00:00
Original source
every player has at least hundreds on his stash
Archived author: whatwere • Posted: 2022-06-20T18:39:16.598000+00:00
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Aren't stashes paid for and not F2P available at all?
Archived author: vblanco • Posted: 2022-06-20T18:39:16.889000+00:00
Original source
<@197724887387734016> in a rpg i prototyped i had it as 128 bit
Archived author: vblanco • Posted: 2022-06-20T18:39:24.746000+00:00
Original source
so i could store a 32 bit seed and then a few params
Archived author: vblanco • Posted: 2022-06-20T18:39:28.774000+00:00
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kinda bitpacking stuff
Archived author: <o> • Posted: 2022-06-20T18:39:29.736000+00:00
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that limits you a lot to what you can actually store, it all depends on your application really
Archived author: Skarn • Posted: 2022-06-20T18:39:32.111000+00:00
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sounds reasonable
Archived author: Skarn • Posted: 2022-06-20T18:40:02.766000+00:00
Original source
from the seed you can reconstruct a full line of item parameters
Archived author: vblanco • Posted: 2022-06-20T18:40:03.043000+00:00
Original source
if you are going with this sort of seed system, you could do it "for everything"