[DiscordArchive] So in an MMO it'd be bit flags?
[DiscordArchive] So in an MMO it'd be bit flags?
Archived author: vblanco • Posted: 2022-06-20T18:22:12.187000+00:00
Original source
the issue with that, its that keeping it under control is *hard*
Archived author: whatwere • Posted: 2022-06-20T18:22:21.133000+00:00
Original source
Would it be better to keep it in the same table as Characters themselves or a separate table that is accessed each time?
Archived author: vblanco • Posted: 2022-06-20T18:22:25.872000+00:00
Original source
first of all you have considerable memory use if you have thousands of quests each with a few flags
Archived author: vblanco • Posted: 2022-06-20T18:22:37.140000+00:00
Original source
a endgame player that did most quests will have a load of flags on himself
Archived author: vblanco • Posted: 2022-06-20T18:22:44.207000+00:00
Original source
most likely separate
Archived author: vblanco • Posted: 2022-06-20T18:22:50.579000+00:00
Original source
due to normalization rules
Archived author: <o> • Posted: 2022-06-20T18:22:53.626000+00:00
Original source
that is a separate table because it's an array
Archived author: whatwere • Posted: 2022-06-20T18:22:57.761000+00:00
Original source
Data would be initialized as all 0s anyway.
Archived author: vblanco • Posted: 2022-06-20T18:23:03.260000+00:00
Original source
no, you just dont store a flag
Archived author: vblanco • Posted: 2022-06-20T18:23:17.979000+00:00
Original source
if a flag is 0 the player didnt get it