Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] If you have a custom class entry in ChrClasses, I notice that the LFG tool doesn't work for it. I th

[DiscordArchive] If you have a custom class entry in ChrClasses, I notice that the LFG tool doesn't work for it. I th

[DiscordArchive] If you have a custom class entry in ChrClasses, I notice that the LFG tool doesn't work for it. I th

rektbyfaith
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06-19-2022, 05:26 PM
#1
Archived author: Peacy • Posted: 2022-06-19T17:26:46.404000+00:00
Original source

If you have a custom class entry in ChrClasses, I notice that the LFG tool doesn't work for it. I think it may need a binary edit to fix. Has anyone happened to have encountered this issue before and have a potential fix?
rektbyfaith
06-19-2022, 05:26 PM #1

Archived author: Peacy • Posted: 2022-06-19T17:26:46.404000+00:00
Original source

If you have a custom class entry in ChrClasses, I notice that the LFG tool doesn't work for it. I think it may need a binary edit to fix. Has anyone happened to have encountered this issue before and have a potential fix?

rektbyfaith
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06-19-2022, 05:39 PM
#2
Archived author: Quizley • Posted: 2022-06-19T17:39:31.906000+00:00
Original source

Has anyone here worked with shadowlands customisation? Been trying to figure out the limits of ChrCustomizationSkinnedModel, for some reason I've only been able to get collections linked with it to inherit the Hair, Skin or SkinExtra textures from the character model.

Whenever I set a collection with it to use texturetype 20 (jewellery) for instance, it'll just show up as white ingame, despite parts on the base character model using the same texturetype fine.
rektbyfaith
06-19-2022, 05:39 PM #2

Archived author: Quizley • Posted: 2022-06-19T17:39:31.906000+00:00
Original source

Has anyone here worked with shadowlands customisation? Been trying to figure out the limits of ChrCustomizationSkinnedModel, for some reason I've only been able to get collections linked with it to inherit the Hair, Skin or SkinExtra textures from the character model.

Whenever I set a collection with it to use texturetype 20 (jewellery) for instance, it'll just show up as white ingame, despite parts on the base character model using the same texturetype fine.

rektbyfaith
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06-19-2022, 05:43 PM
#3
Archived author: A2 • Posted: 2022-06-19T17:43:57.496000+00:00
Original source

so you made a collection that has texturetype 20 and its white
rektbyfaith
06-19-2022, 05:43 PM #3

Archived author: A2 • Posted: 2022-06-19T17:43:57.496000+00:00
Original source

so you made a collection that has texturetype 20 and its white

rektbyfaith
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06-19-2022, 05:44 PM
#4
Archived author: A2 • Posted: 2022-06-19T17:44:06.835000+00:00
Original source

but on character model jwl that is 20 works
rektbyfaith
06-19-2022, 05:44 PM #4

Archived author: A2 • Posted: 2022-06-19T17:44:06.835000+00:00
Original source

but on character model jwl that is 20 works

rektbyfaith
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06-19-2022, 05:44 PM
#5
Archived author: A2 • Posted: 2022-06-19T17:44:20.398000+00:00
Original source

Sounds like the type 20 is only for jwl that is directly in char model then
rektbyfaith
06-19-2022, 05:44 PM #5

Archived author: A2 • Posted: 2022-06-19T17:44:20.398000+00:00
Original source

Sounds like the type 20 is only for jwl that is directly in char model then

rektbyfaith
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06-19-2022, 05:44 PM
#6
Archived author: A2 • Posted: 2022-06-19T17:44:29.435000+00:00
Original source

and cannot be used outside of chr model
rektbyfaith
06-19-2022, 05:44 PM #6

Archived author: A2 • Posted: 2022-06-19T17:44:29.435000+00:00
Original source

and cannot be used outside of chr model

rektbyfaith
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06-19-2022, 05:44 PM
#7
Archived author: A2 • Posted: 2022-06-19T17:44:32.908000+00:00
Original source

as a collection
rektbyfaith
06-19-2022, 05:44 PM #7

Archived author: A2 • Posted: 2022-06-19T17:44:32.908000+00:00
Original source

as a collection

rektbyfaith
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06-19-2022, 05:50 PM
#8
Archived author: Quizley • Posted: 2022-06-19T17:50:20.993000+00:00
Original source

That's what I'd assume, but it's weird that it accepts texture types 1, 6 and 8 unless it's just hardcoded somewhere to only accept those
rektbyfaith
06-19-2022, 05:50 PM #8

Archived author: Quizley • Posted: 2022-06-19T17:50:20.993000+00:00
Original source

That's what I'd assume, but it's weird that it accepts texture types 1, 6 and 8 unless it's just hardcoded somewhere to only accept those

rektbyfaith
Administrator
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06-19-2022, 06:44 PM
#9
Archived author: stoneharry • Posted: 2022-06-19T18:44:06.749000+00:00
Original source

yes
rektbyfaith
06-19-2022, 06:44 PM #9

Archived author: stoneharry • Posted: 2022-06-19T18:44:06.749000+00:00
Original source

yes

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