[DiscordArchive] Does anyone know how to remove all the animation data from an m2 without breaking it?
[DiscordArchive] Does anyone know how to remove all the animation data from an m2 without breaking it?
Archived author: Quizley • Posted: 2022-05-09T09:43:26.566000+00:00
Original source
Does anyone know how to remove all the animation data from an m2 without breaking it?
Archived author: <o> • Posted: 2022-05-09T09:46:22.555000+00:00
Original source
set all entries in animationlookup to -1
Archived author: <o> • Posted: 2022-05-09T09:47:39.668000+00:00
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and nglobalsequences to 0
Archived author: <o> • Posted: 2022-05-09T09:47:56.810000+00:00
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might need to fix global sequence bones, i haven't tried it
Archived author: Intemporel • Posted: 2022-05-09T10:29:24.996000+00:00
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I can add this to my tool if you want but I need to know exactly why did you want to do something like that ,
I can remove and delete entirely the block without breaking anything
Archived author: Intemporel • Posted: 2022-05-09T10:30:40.023000+00:00
Original source
( tool soon shared to community )
Archived author: <o> • Posted: 2022-05-09T10:30:43.035000+00:00
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creatures need at least 4 or 5 entries in animation lookup to not break
Archived author: <o> • Posted: 2022-05-09T10:31:06.024000+00:00
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don't remember what other things needed, i think it's 0
Archived author: <o> • Posted: 2022-05-09T10:31:19.166000+00:00
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but they do need at least one entry in the animations struct
Archived author: Intemporel • Posted: 2022-05-09T10:35:27.667000+00:00
Original source
Yes sure, but anyway I can remove any structure without breaking the model, just for optimize size