[DiscordArchive] does 3.3.5 have an cap on how many new character titles we can add ?
[DiscordArchive] does 3.3.5 have an cap on how many new character titles we can add ?
Archived author: A2 • Posted: 2022-05-08T18:52:55.606000+00:00
Original source
texture animation block
Archived author: A2 • Posted: 2022-05-08T18:53:33.436000+00:00
Original source
those rotations you were looking up are from bones
Archived author: Thiaz • Posted: 2022-05-08T18:54:00.418000+00:00
Original source
It was my skin d4 value, it was 2 instead of 1
Archived author: Thiaz • Posted: 2022-05-08T18:54:20.360000+00:00
Original source
played with too much values at once
Archived author: A2 • Posted: 2022-05-08T18:54:57.568000+00:00
Original source
Well you said you want the flow to go in different direction
Archived author: A2 • Posted: 2022-05-08T18:55:13.718000+00:00
Original source
Thats handled by this block
Archived author: A2 • Posted: 2022-05-08T18:55:14.055000+00:00
Original source
![[Image: unknown.png?ex=690c4651&is=690af4d1&hm=7...5b541c69e&]](https://cdn.discordapp.com/attachments/415944535718494208/972934721757667348/unknown.png?ex=690c4651&is=690af4d1&hm=7b406e7911a1dbcb180abfcb43230cceb5bd3632fb4b0b9bdefcdfc5b541c69e&)
Archived author: Thiaz • Posted: 2022-05-08T18:56:54.560000+00:00
Original source
Yup also modified that. Weirdly enough on retail it only affect X axis, but on wotlk had to use Y and Z axis. Retail was basically 0 to 1 for X axis, on wotlk it was 1 to 0 Y and 0 to 1 Z on two timestamp
![[Image: unknown.png?ex=690c46c7&is=690af547&hm=3...27d133343&]](https://cdn.discordapp.com/attachments/415944535718494208/972935216630992957/unknown.png?ex=690c46c7&is=690af547&hm=30f59853cceae0c0e5324ea440e6222a1a64682002d233cdcd75c9e27d133343&)
![[Image: unknown.png?ex=690c46c7&is=690af547&hm=1...5fa2635e2&]](https://cdn.discordapp.com/attachments/415944535718494208/972935216953962587/unknown.png?ex=690c46c7&is=690af547&hm=12a19beca3964fa1801a3bfed3468c3509f007b5185433337ced6045fa2635e2&)
![[Image: unknown.png?ex=690c46c8&is=690af548&hm=c...a44f64d1c&]](https://cdn.discordapp.com/attachments/415944535718494208/972935217243377724/unknown.png?ex=690c46c8&is=690af548&hm=c5882f0885d72f835e1e285efe4841a494c771311b38a08568f0b89a44f64d1c&)
Archived author: Inevitable • Posted: 2022-05-08T18:57:12.583000+00:00
Original source
Is there a special trick to getting custom flight paths to work on a custom map? I have maps, mmaps and vmaps extracted for the custom map. And I've created the DBC entries in TaxiNode, TaxiPath and TaxiPathNode. Yet my flightmasters will not open the option to travel.
![[Image: unknown.png?ex=690c46c7&is=690af547&hm=3...27d133343&]](https://cdn.discordapp.com/attachments/415944535718494208/972935216630992957/unknown.png?ex=690c46c7&is=690af547&hm=30f59853cceae0c0e5324ea440e6222a1a64682002d233cdcd75c9e27d133343&)
![[Image: unknown.png?ex=690c46c7&is=690af547&hm=1...5fa2635e2&]](https://cdn.discordapp.com/attachments/415944535718494208/972935216953962587/unknown.png?ex=690c46c7&is=690af547&hm=12a19beca3964fa1801a3bfed3468c3509f007b5185433337ced6045fa2635e2&)
![[Image: unknown.png?ex=690c46c8&is=690af548&hm=c...a44f64d1c&]](https://cdn.discordapp.com/attachments/415944535718494208/972935217243377724/unknown.png?ex=690c46c8&is=690af548&hm=c5882f0885d72f835e1e285efe4841a494c771311b38a08568f0b89a44f64d1c&)
Archived author: <o> • Posted: 2022-05-08T19:01:07.103000+00:00
Original source
core needs fixing to accept higher taxi mask values:
<https://github.com/tswow/TrinityCore/commit/5a3db33c2a7608c2005409ce1d03ded368858d79>
<https://github.com/tswow/TrinityCore/commit/e4577c3a31bf5e5ae8815aa27ae98fcc3cb8e9ef>
Consider turning my defensive comparisons into asserts