Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] does 3.3.5 have an cap on how many new character titles we can add ?

[DiscordArchive] does 3.3.5 have an cap on how many new character titles we can add ?

[DiscordArchive] does 3.3.5 have an cap on how many new character titles we can add ?

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rektbyfaith
Administrator
0
05-08-2022, 06:52 PM
#11
Archived author: A2 • Posted: 2022-05-08T18:52:55.606000+00:00
Original source

texture animation block
rektbyfaith
05-08-2022, 06:52 PM #11

Archived author: A2 • Posted: 2022-05-08T18:52:55.606000+00:00
Original source

texture animation block

rektbyfaith
Administrator
0
05-08-2022, 06:53 PM
#12
Archived author: A2 • Posted: 2022-05-08T18:53:33.436000+00:00
Original source

those rotations you were looking up are from bones
rektbyfaith
05-08-2022, 06:53 PM #12

Archived author: A2 • Posted: 2022-05-08T18:53:33.436000+00:00
Original source

those rotations you were looking up are from bones

rektbyfaith
Administrator
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05-08-2022, 06:54 PM
#13
Archived author: Thiaz • Posted: 2022-05-08T18:54:00.418000+00:00
Original source

It was my skin d4 value, it was 2 instead of 1
rektbyfaith
05-08-2022, 06:54 PM #13

Archived author: Thiaz • Posted: 2022-05-08T18:54:00.418000+00:00
Original source

It was my skin d4 value, it was 2 instead of 1

rektbyfaith
Administrator
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05-08-2022, 06:54 PM
#14
Archived author: Thiaz • Posted: 2022-05-08T18:54:20.360000+00:00
Original source

played with too much values at once
rektbyfaith
05-08-2022, 06:54 PM #14

Archived author: Thiaz • Posted: 2022-05-08T18:54:20.360000+00:00
Original source

played with too much values at once

rektbyfaith
Administrator
0
05-08-2022, 06:54 PM
#15
Archived author: A2 • Posted: 2022-05-08T18:54:57.568000+00:00
Original source

Well you said you want the flow to go in different direction
rektbyfaith
05-08-2022, 06:54 PM #15

Archived author: A2 • Posted: 2022-05-08T18:54:57.568000+00:00
Original source

Well you said you want the flow to go in different direction

rektbyfaith
Administrator
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05-08-2022, 06:55 PM
#16
Archived author: A2 • Posted: 2022-05-08T18:55:13.718000+00:00
Original source

Thats handled by this block
rektbyfaith
05-08-2022, 06:55 PM #16

Archived author: A2 • Posted: 2022-05-08T18:55:13.718000+00:00
Original source

Thats handled by this block

rektbyfaith
Administrator
0
05-08-2022, 06:55 PM
#17
Archived author: A2 • Posted: 2022-05-08T18:55:14.055000+00:00
Original source


[Image: unknown.png?ex=690c4651&is=690af4d1&hm=7...5b541c69e&]
rektbyfaith
05-08-2022, 06:55 PM #17

Archived author: A2 • Posted: 2022-05-08T18:55:14.055000+00:00
Original source


[Image: unknown.png?ex=690c4651&is=690af4d1&hm=7...5b541c69e&]

rektbyfaith
Administrator
0
05-08-2022, 06:56 PM
#18
Archived author: Thiaz • Posted: 2022-05-08T18:56:54.560000+00:00
Original source

Yup also modified that. Weirdly enough on retail it only affect X axis, but on wotlk had to use Y and Z axis. Retail was basically 0 to 1 for X axis, on wotlk it was 1 to 0 Y and 0 to 1 Z on two timestamp
rektbyfaith
05-08-2022, 06:56 PM #18

Archived author: Thiaz • Posted: 2022-05-08T18:56:54.560000+00:00
Original source

Yup also modified that. Weirdly enough on retail it only affect X axis, but on wotlk had to use Y and Z axis. Retail was basically 0 to 1 for X axis, on wotlk it was 1 to 0 Y and 0 to 1 Z on two timestamp

rektbyfaith
Administrator
0
05-08-2022, 06:57 PM
#19
Archived author: Inevitable • Posted: 2022-05-08T18:57:12.583000+00:00
Original source

Is there a special trick to getting custom flight paths to work on a custom map? I have maps, mmaps and vmaps extracted for the custom map. And I've created the DBC entries in TaxiNode, TaxiPath and TaxiPathNode. Yet my flightmasters will not open the option to travel.
[Image: unknown.png?ex=690c46c7&is=690af547&hm=3...27d133343&]

[Image: unknown.png?ex=690c46c7&is=690af547&hm=1...5fa2635e2&]

[Image: unknown.png?ex=690c46c8&is=690af548&hm=c...a44f64d1c&]
rektbyfaith
05-08-2022, 06:57 PM #19

Archived author: Inevitable • Posted: 2022-05-08T18:57:12.583000+00:00
Original source

Is there a special trick to getting custom flight paths to work on a custom map? I have maps, mmaps and vmaps extracted for the custom map. And I've created the DBC entries in TaxiNode, TaxiPath and TaxiPathNode. Yet my flightmasters will not open the option to travel.
[Image: unknown.png?ex=690c46c7&is=690af547&hm=3...27d133343&]

[Image: unknown.png?ex=690c46c7&is=690af547&hm=1...5fa2635e2&]

[Image: unknown.png?ex=690c46c8&is=690af548&hm=c...a44f64d1c&]

rektbyfaith
Administrator
0
05-08-2022, 07:01 PM
#20
Archived author: <o> • Posted: 2022-05-08T19:01:07.103000+00:00
Original source

core needs fixing to accept higher taxi mask values:

<https://github.com/tswow/TrinityCore/commit/5a3db33c2a7608c2005409ce1d03ded368858d79>
<https://github.com/tswow/TrinityCore/commit/e4577c3a31bf5e5ae8815aa27ae98fcc3cb8e9ef>

Consider turning my defensive comparisons into asserts
rektbyfaith
05-08-2022, 07:01 PM #20

Archived author: <o> • Posted: 2022-05-08T19:01:07.103000+00:00
Original source

core needs fixing to accept higher taxi mask values:

<https://github.com/tswow/TrinityCore/commit/5a3db33c2a7608c2005409ce1d03ded368858d79>
<https://github.com/tswow/TrinityCore/commit/e4577c3a31bf5e5ae8815aa27ae98fcc3cb8e9ef>

Consider turning my defensive comparisons into asserts

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