[DiscordArchive] not that?
[DiscordArchive] not that?
Archived author: tester • Posted: 2022-04-27T21:21:45.003000+00:00
Original source
You shouldn’t need to use the -> at all there, the unit object is the assumed ‘this’ in the function
![[Image: IMG_5293.png?ex=690c68d4&is=690b1754&hm=...d37e2d361&]](https://cdn.discordapp.com/attachments/415944535718494208/968985509001044008/IMG_5293.png?ex=690c68d4&is=690b1754&hm=da14ecc87194225730c4f568e9a2b5455538f95c4d0ec540cd74387d37e2d361&)
Archived author: tester • Posted: 2022-04-27T21:22:28.403000+00:00
Original source
Same reason the type id isn’t unit->typeid
![[Image: IMG_5293.png?ex=690c68d4&is=690b1754&hm=...d37e2d361&]](https://cdn.discordapp.com/attachments/415944535718494208/968985509001044008/IMG_5293.png?ex=690c68d4&is=690b1754&hm=da14ecc87194225730c4f568e9a2b5455538f95c4d0ec540cd74387d37e2d361&)
Archived author: exanimis • Posted: 2022-04-27T21:23:35.339000+00:00
Original source
so how do u call hasaura for unit? sry i am didnt use c++ or work on this
Archived author: Foe • Posted: 2022-04-27T21:23:55.760000+00:00
Original source
Never said it was close to what I was saying, but pretty much all the time there's any form of dbc corruption is due to saving
Archived author: Foe • Posted: 2022-04-27T21:24:09.524000+00:00
Original source
Your dbc editor being shit and not saving properly isn't a surprise
Archived author: Thiaz • Posted: 2022-04-27T21:24:35.906000+00:00
Original source
Well, i'm pretty much using the same as everyone else
Archived author: tester • Posted: 2022-04-27T21:24:44.676000+00:00
Original source
Use visual studio to edit to get autocomplete, n++ won’t help in that regard
Archived author: Foe • Posted: 2022-04-27T21:24:57.350000+00:00
Original source
Not really, most everyone have moved onto sql
Archived author: Foe • Posted: 2022-04-27T21:25:58.507000+00:00
Original source
Flat file editing is pretty trash compared
Archived author: exanimis • Posted: 2022-04-27T21:26:02.544000+00:00
Original source
well vs use to crash so i swapped to notepad++ but in unity c# it would be unit.functuion....how it is here?