Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Does blizz-cms work well with acore-cms backend ?

[DiscordArchive] Does blizz-cms work well with acore-cms backend ?

[DiscordArchive] Does blizz-cms work well with acore-cms backend ?

rektbyfaith
Administrator
0
04-27-2022, 05:06 PM
#1
Archived author: AngryPenguinStudio • Posted: 2022-04-27T17:06:23.946000+00:00
Original source

Does blizz-cms work well with acore-cms backend ?
rektbyfaith
04-27-2022, 05:06 PM #1

Archived author: AngryPenguinStudio • Posted: 2022-04-27T17:06:23.946000+00:00
Original source

Does blizz-cms work well with acore-cms backend ?

rektbyfaith
Administrator
0
04-27-2022, 05:06 PM
#2
Archived author: AngryPenguinStudio • Posted: 2022-04-27T17:06:43.055000+00:00
Original source

Or should I just scrap acore-cms and throw in blizz-cms
rektbyfaith
04-27-2022, 05:06 PM #2

Archived author: AngryPenguinStudio • Posted: 2022-04-27T17:06:43.055000+00:00
Original source

Or should I just scrap acore-cms and throw in blizz-cms

rektbyfaith
Administrator
0
04-27-2022, 06:45 PM
#3
Archived author: exanimis • Posted: 2022-04-27T18:45:44.741000+00:00
Original source

sry to bother u...but what should i put after "=" in Player* player = for pointer? i am on 15+ page so far and can't find what should i use
rektbyfaith
04-27-2022, 06:45 PM #3

Archived author: exanimis • Posted: 2022-04-27T18:45:44.741000+00:00
Original source

sry to bother u...but what should i put after "=" in Player* player = for pointer? i am on 15+ page so far and can't find what should i use

rektbyfaith
Administrator
0
04-27-2022, 06:46 PM
#4
Archived author: stoneharry • Posted: 2022-04-27T18:46:54.887000+00:00
Original source

it depends where you are trying to write it
rektbyfaith
04-27-2022, 06:46 PM #4

Archived author: stoneharry • Posted: 2022-04-27T18:46:54.887000+00:00
Original source

it depends where you are trying to write it

rektbyfaith
Administrator
0
04-27-2022, 06:52 PM
#5
Archived author: exanimis • Posted: 2022-04-27T18:52:21.622000+00:00
Original source

like i said need to find if player has certain spell learned/casted on him (by learned i mean passive) so i can change druid from model. i found this . it is inside unit.cpp line 18634 (https://github.com/azerothcore/azerothco...cpp#L18660 to be exact)
[Image: unknown.png?ex=690c45a5&is=690af425&hm=7...ab7689148&]

[Embed: azerothcore-wotlk/Unit.cpp at master · azerothcore/azerothcore-wotlk]
Complete Open Source and Modular solution for MMO. Contribute to azerothcore/azerothcore-wotlk development by creating an account on GitHub.
https://github.com/azerothcore/azerothco...t/Unit.cpp
rektbyfaith
04-27-2022, 06:52 PM #5

Archived author: exanimis • Posted: 2022-04-27T18:52:21.622000+00:00
Original source

like i said need to find if player has certain spell learned/casted on him (by learned i mean passive) so i can change druid from model. i found this . it is inside unit.cpp line 18634 (https://github.com/azerothcore/azerothco...cpp#L18660 to be exact)
[Image: unknown.png?ex=690c45a5&is=690af425&hm=7...ab7689148&]

[Embed: azerothcore-wotlk/Unit.cpp at master · azerothcore/azerothcore-wotlk]
Complete Open Source and Modular solution for MMO. Contribute to azerothcore/azerothcore-wotlk development by creating an account on GitHub.
https://github.com/azerothcore/azerothco...t/Unit.cpp

rektbyfaith
Administrator
0
04-27-2022, 07:01 PM
#6
Archived author: stoneharry • Posted: 2022-04-27T19:01:49.371000+00:00
Original source

yeah but you are not saying _when_ or _where_ you want to check for that
rektbyfaith
04-27-2022, 07:01 PM #6

Archived author: stoneharry • Posted: 2022-04-27T19:01:49.371000+00:00
Original source

yeah but you are not saying _when_ or _where_ you want to check for that

rektbyfaith
Administrator
0
04-27-2022, 07:02 PM
#7
Archived author: stoneharry • Posted: 2022-04-27T19:02:57.743000+00:00
Original source

based on the code you linked, you can call:
```c++
if (Player const* player = ToPlayer())
{
// We have a player pointer
}
```
rektbyfaith
04-27-2022, 07:02 PM #7

Archived author: stoneharry • Posted: 2022-04-27T19:02:57.743000+00:00
Original source

based on the code you linked, you can call:
```c++
if (Player const* player = ToPlayer())
{
// We have a player pointer
}
```

rektbyfaith
Administrator
0
04-27-2022, 07:06 PM
#8
Archived author: exanimis • Posted: 2022-04-27T19:06:55.528000+00:00
Original source

oh sry...when form is casted is most important so form can get another model
rektbyfaith
04-27-2022, 07:06 PM #8

Archived author: exanimis • Posted: 2022-04-27T19:06:55.528000+00:00
Original source

oh sry...when form is casted is most important so form can get another model

rektbyfaith
Administrator
0
04-27-2022, 07:17 PM
#9
Archived author: tb • Posted: 2022-04-27T19:17:35.433000+00:00
Original source

You don't even need to do player pointer hassura is a unit functions
rektbyfaith
04-27-2022, 07:17 PM #9

Archived author: tb • Posted: 2022-04-27T19:17:35.433000+00:00
Original source

You don't even need to do player pointer hassura is a unit functions

rektbyfaith
Administrator
0
04-27-2022, 07:17 PM
#10
Archived author: AngryPenguinStudio • Posted: 2022-04-27T19:17:57.736000+00:00
Original source

anyone have a guide for custom currency?
rektbyfaith
04-27-2022, 07:17 PM #10

Archived author: AngryPenguinStudio • Posted: 2022-04-27T19:17:57.736000+00:00
Original source

anyone have a guide for custom currency?

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