[DiscordArchive] Does blizz-cms work well with acore-cms backend ?
[DiscordArchive] Does blizz-cms work well with acore-cms backend ?
Archived author: AngryPenguinStudio • Posted: 2022-04-27T17:06:23.946000+00:00
Original source
Does blizz-cms work well with acore-cms backend ?
Archived author: AngryPenguinStudio • Posted: 2022-04-27T17:06:43.055000+00:00
Original source
Or should I just scrap acore-cms and throw in blizz-cms
Archived author: exanimis • Posted: 2022-04-27T18:45:44.741000+00:00
Original source
sry to bother u...but what should i put after "=" in Player* player = for pointer? i am on 15+ page so far and can't find what should i use
Archived author: stoneharry • Posted: 2022-04-27T18:46:54.887000+00:00
Original source
it depends where you are trying to write it
![[Image: unknown.png?ex=690c45a5&is=690af425&hm=7...ab7689148&]](https://cdn.discordapp.com/attachments/415944535718494208/968947732632981614/unknown.png?ex=690c45a5&is=690af425&hm=726cee8eebc1e26a3b3d6f088cc74f26d01a61a9768c276e1b3cf30ab7689148&)
Archived author: exanimis • Posted: 2022-04-27T18:52:21.622000+00:00
Original source
like i said need to find if player has certain spell learned/casted on him (by learned i mean passive) so i can change druid from model. i found this . it is inside unit.cpp line 18634 (https://github.com/azerothcore/azerothco...cpp#L18660 to be exact)
![[Image: unknown.png?ex=690c45a5&is=690af425&hm=7...ab7689148&]](https://cdn.discordapp.com/attachments/415944535718494208/968947732632981614/unknown.png?ex=690c45a5&is=690af425&hm=726cee8eebc1e26a3b3d6f088cc74f26d01a61a9768c276e1b3cf30ab7689148&)
[Embed: azerothcore-wotlk/Unit.cpp at master · azerothcore/azerothcore-wotlk]
Complete Open Source and Modular solution for MMO. Contribute to azerothcore/azerothcore-wotlk development by creating an account on GitHub.
https://github.com/azerothcore/azerothco...t/Unit.cpp
Archived author: stoneharry • Posted: 2022-04-27T19:01:49.371000+00:00
Original source
yeah but you are not saying _when_ or _where_ you want to check for that
Archived author: stoneharry • Posted: 2022-04-27T19:02:57.743000+00:00
Original source
based on the code you linked, you can call:
```c++
if (Player const* player = ToPlayer())
{
// We have a player pointer
}
```
Archived author: exanimis • Posted: 2022-04-27T19:06:55.528000+00:00
Original source
oh sry...when form is casted is most important so form can get another model
Archived author: tb • Posted: 2022-04-27T19:17:35.433000+00:00
Original source
You don't even need to do player pointer hassura is a unit functions
Archived author: AngryPenguinStudio • Posted: 2022-04-27T19:17:57.736000+00:00
Original source
anyone have a guide for custom currency?