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[DiscordArchive] Anyone know what this column in ChrClasses.DBC is for?

[DiscordArchive] Anyone know what this column in ChrClasses.DBC is for?

rektbyfaith
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04-15-2022, 02:07 AM
#1
Archived author: Robert • Posted: 2022-04-15T02:07:34.577000+00:00
Original source

Anyone know what this column in ChrClasses.DBC is for?
[Image: unknown.png?ex=690c02e6&is=690ab166&hm=b...36039f7d3&]
rektbyfaith
04-15-2022, 02:07 AM #1

Archived author: Robert • Posted: 2022-04-15T02:07:34.577000+00:00
Original source

Anyone know what this column in ChrClasses.DBC is for?
[Image: unknown.png?ex=690c02e6&is=690ab166&hm=b...36039f7d3&]

rektbyfaith
Administrator
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04-15-2022, 02:08 AM
#2
Archived author: Robert • Posted: 2022-04-15T02:08:19.320000+00:00
Original source

I found this, but not entirely sure what it means <:think:795740581820235776>
[Image: unknown.png?ex=690c0313&is=690ab193&hm=5...67ca35e28&]
rektbyfaith
04-15-2022, 02:08 AM #2

Archived author: Robert • Posted: 2022-04-15T02:08:19.320000+00:00
Original source

I found this, but not entirely sure what it means <:think:795740581820235776>
[Image: unknown.png?ex=690c0313&is=690ab193&hm=5...67ca35e28&]

rektbyfaith
Administrator
0
04-15-2022, 02:25 AM
#3
Archived author: Titi • Posted: 2022-04-15T02:25:59.257000+00:00
Original source

it's the spell families used by spells
rektbyfaith
04-15-2022, 02:25 AM #3

Archived author: Titi • Posted: 2022-04-15T02:25:59.257000+00:00
Original source

it's the spell families used by spells

rektbyfaith
Administrator
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04-15-2022, 02:26 AM
#4
Archived author: Titi • Posted: 2022-04-15T02:26:57.293000+00:00
Original source

spell family name
[Image: unknown.png?ex=690c0771&is=690ab5f1&hm=1...d2a51d9d0&]
rektbyfaith
04-15-2022, 02:26 AM #4

Archived author: Titi • Posted: 2022-04-15T02:26:57.293000+00:00
Original source

spell family name
[Image: unknown.png?ex=690c0771&is=690ab5f1&hm=1...d2a51d9d0&]

rektbyfaith
Administrator
0
04-15-2022, 02:31 AM
#5
Archived author: Robert • Posted: 2022-04-15T02:31:46.927000+00:00
Original source

Ohh.. So since i am doing classless. it would be wise to merge the values together and provide that to druid (my classless class) ? <:thonk:946892432409239664>
rektbyfaith
04-15-2022, 02:31 AM #5

Archived author: Robert • Posted: 2022-04-15T02:31:46.927000+00:00
Original source

Ohh.. So since i am doing classless. it would be wise to merge the values together and provide that to druid (my classless class) ? <:thonk:946892432409239664>

rektbyfaith
Administrator
0
04-15-2022, 02:33 AM
#6
Archived author: Robert • Posted: 2022-04-15T02:33:27.926000+00:00
Original source

I mean i have done this, just making sure i understand it.
rektbyfaith
04-15-2022, 02:33 AM #6

Archived author: Robert • Posted: 2022-04-15T02:33:27.926000+00:00
Original source

I mean i have done this, just making sure i understand it.

rektbyfaith
Administrator
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04-15-2022, 02:34 AM
#7
Archived author: stoneharry • Posted: 2022-04-15T02:34:40.029000+00:00
Original source

It gets complicated going classless. A lot of spells have logic that is hardcoded in the emulator based on the class flags and family name. Also a lot of interactions will break if it targets all possible spells
rektbyfaith
04-15-2022, 02:34 AM #7

Archived author: stoneharry • Posted: 2022-04-15T02:34:40.029000+00:00
Original source

It gets complicated going classless. A lot of spells have logic that is hardcoded in the emulator based on the class flags and family name. Also a lot of interactions will break if it targets all possible spells

rektbyfaith
Administrator
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04-15-2022, 02:36 AM
#8
Archived author: stoneharry • Posted: 2022-04-15T02:36:52.448000+00:00
Original source

There's also spells like overpower which actually work via a combo point, where when you are a warrior you cannot see it client side.
rektbyfaith
04-15-2022, 02:36 AM #8

Archived author: stoneharry • Posted: 2022-04-15T02:36:52.448000+00:00
Original source

There's also spells like overpower which actually work via a combo point, where when you are a warrior you cannot see it client side.

rektbyfaith
Administrator
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04-15-2022, 02:37 AM
#9
Archived author: Deleted User • Posted: 2022-04-15T02:37:34.121000+00:00
Original source

Also the spell family name doesn't *prevent* the wrong class from casting it. If you learn Lay of Hands on a druid you can still cast it. The spell family name is important for modifiers, such as talents or set bonuses and stuff. So even with classless I imagine you probably want to keep those, but I have never really given thought to how that would work with classless so I could be wrong
rektbyfaith
04-15-2022, 02:37 AM #9

Archived author: Deleted User • Posted: 2022-04-15T02:37:34.121000+00:00
Original source

Also the spell family name doesn't *prevent* the wrong class from casting it. If you learn Lay of Hands on a druid you can still cast it. The spell family name is important for modifiers, such as talents or set bonuses and stuff. So even with classless I imagine you probably want to keep those, but I have never really given thought to how that would work with classless so I could be wrong

rektbyfaith
Administrator
0
04-15-2022, 02:37 AM
#10
Archived author: Titi • Posted: 2022-04-15T02:37:41.797000+00:00
Original source

you'd have to make all talents use the same class spell set yes, there is a limit to 96 different families per class set in the dbc though, so you need a work around that if you have mroe than 96 spells.
prob custom additional columns server side but the client wouldn't support live update of the tooltips
rektbyfaith
04-15-2022, 02:37 AM #10

Archived author: Titi • Posted: 2022-04-15T02:37:41.797000+00:00
Original source

you'd have to make all talents use the same class spell set yes, there is a limit to 96 different families per class set in the dbc though, so you need a work around that if you have mroe than 96 spells.
prob custom additional columns server side but the client wouldn't support live update of the tooltips

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