[DiscordArchive] does your wdt has mwmo chunk ?
[DiscordArchive] does your wdt has mwmo chunk ?
Archived author: Thiaz • Posted: 2022-04-08T23:55:41.651000+00:00
Original source
no mwmo chunk (will try and add), my version of trinity is the last one
Remade from scrath with GruulMe, still same error.
Archived author: Thiaz • Posted: 2022-04-08T23:59:32.556000+00:00
Original source
Fixed, thanks <@239448375152345089> Just added the chunk at the end https://puu.sh/ITBOV/0796e0b08a.pnghttps...e0b08a.png
Archived author: AngryPenguinStudio • Posted: 2022-04-09T00:00:57.951000+00:00
Original source
Trying to figure out why a model works in character create, but, as soon as i add the BLP to ChrSections.dbc it crashes the character create
![[Image: unknown.png?ex=690c8e7a&is=690b3cfa&hm=f...6fb36a82f&]](https://cdn.discordapp.com/attachments/415944535718494208/962140567331041380/unknown.png?ex=690c8e7a&is=690b3cfa&hm=f5bcffbf6fe00417265ae407c226be240d260dec83392cf970e4f296fb36a82f&)
Archived author: AngryPenguinStudio • Posted: 2022-04-09T00:03:07.165000+00:00
Original source
This is what i am getting as soon as i click -- again, this only happens when i add .blp to the CharSections.dbc (even just a base skin and only 1) ...
![[Image: unknown.png?ex=690c8e7a&is=690b3cfa&hm=f...6fb36a82f&]](https://cdn.discordapp.com/attachments/415944535718494208/962140567331041380/unknown.png?ex=690c8e7a&is=690b3cfa&hm=f5bcffbf6fe00417265ae407c226be240d260dec83392cf970e4f296fb36a82f&)
Archived author: Thiaz • Posted: 2022-04-09T00:11:20.060000+00:00
Original source
probably more a problem of m2 than blp, it happens cuz there is one more line in ChrSections so you can switch, but it stills wants a valid m2
Archived author: exanimis • Posted: 2022-04-09T00:11:43.810000+00:00
Original source
model itself works as npc
Archived author: Thiaz • Posted: 2022-04-09T00:12:37.377000+00:00
Original source
never seen a crash related to a blp tho
Archived author: A2 • Posted: 2022-04-09T00:12:54.576000+00:00
Original source
its more like some object the UI