[DiscordArchive] so i would just set "GlueScreenHorde" ?
[DiscordArchive] so i would just set "GlueScreenHorde" ?
Archived author: Chrispee • Posted: 2022-04-06T08:02:31.243000+00:00
Original source
Else try to :
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:02:35.307000+00:00
Original source
ok, i will have to work on this tomorrow. i forgot my MPQ was open ... lol
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:02:55.739000+00:00
Original source
but, i do have to edit this because, its using the race name and not the one i set, so, i think its pulling from some other place
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:02:57.742000+00:00
Original source
but its 3am
Archived author: Chrispee • Posted: 2022-04-06T08:03:02.975000+00:00
Original source
local nameupper = strupper(name);
local path = "Interface\\Glues\\Models\\UI_"..name.."\\UI_"..name..".m2";
if ( model == CharacterCreate ) then
SetCharCustomizeBackground(path);
else
SetCharSelectBackground(path);
end
if ( nameupper == "VULPERA" ) then
if ( model == CharacterCreate ) then
SetCharCustomizeBackground("Interface\\Glues\\Models\\UI_Dwarf\\UI_Horde.m2");
else
SetCharSelectBackground("Interface\\Glues\\Models\\UI_Dwarf\\UI_Horde.m2");
end
end
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:03:41.947000+00:00
Original source
<@!235812941969096714> makes me work all night and if i stop, he hits me
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:04:41.830000+00:00
Original source
`function CharacterSelect_ChangeBackground(id)
local test = {}
local numChars = GetNumCharacters();
local race = {
[1] = {name = "Human", active = 1},
[2] = {name = "Orc", active = 0},
[3] = {name = "Dwarf", active = 0},
[4] = {name = "Scourge", active = 0},
[5] = {name = "NightElf", active = 0},
[6] = {name = "Tauren", active = 0},
[7] = {name = "Gnome", active = 0},
[8] = {name = "Troll", active = 0},
[9] = {name = "Draenei", active = 0},
[10] = {name = "BloodElf", active = 0},
};
SetCharSelectBackground("Interface\\Glues\\Models\\UI_"..string.upper(race[id].name).."\\UI_"..string.upper(race[id].name)..".m2");
SelectCharacter(CharacterSelect.selectedIndex);
SetLighting(CharacterSelect, race[id].name);
end`
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:05:18.760000+00:00
Original source
i got a lot of adding to do bwahaha
Archived author: AngryPenguinStudio • Posted: 2022-04-06T08:05:21.375000+00:00
Original source
night yall !
Archived author: exanimis • Posted: 2022-04-06T08:06:16.071000+00:00
Original source
do u know which one controls helm? also is it possible that only geoset is needed for helm to display and not dbc? since we got worgens and goblins and didn't get any itemdisplay.dbc for them