[DiscordArchive] like here I would add hidden=true right after id="1"?
[DiscordArchive] like here I would add hidden=true right after id="1"?
![[Image: unknown.png?ex=690c49f3&is=690af873&hm=c...f0222a729&]](https://cdn.discordapp.com/attachments/415944535718494208/958805495546802186/unknown.png?ex=690c49f3&is=690af873&hm=c044f20aea62f99db2fa0961db73c4f1a4d4d3ccf63612b8f846393f0222a729&)
Archived author: Oldboi • Posted: 2022-03-30T19:10:44.178000+00:00
Original source
like here I would add hidden=true right after id="1"?
![[Image: unknown.png?ex=690c49f3&is=690af873&hm=c...f0222a729&]](https://cdn.discordapp.com/attachments/415944535718494208/958805495546802186/unknown.png?ex=690c49f3&is=690af873&hm=c044f20aea62f99db2fa0961db73c4f1a4d4d3ccf63612b8f846393f0222a729&)
Archived author: tester • Posted: 2022-03-30T19:11:35.844000+00:00
Original source
I know that’s where it goes but I don’t remember exact syntax and I would cross check it with something else that had the attribute
Archived author: Oldboi • Posted: 2022-03-30T19:12:23.078000+00:00
Original source
ty glad you said that bc it is hidden="true'
Archived author: Oldboi • Posted: 2022-03-30T19:12:31.283000+00:00
Original source
"true"
Archived author: Thiaz • Posted: 2022-03-30T19:35:43.005000+00:00
Original source
is there an opposite to SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER ? Visible to everyone (the visual effect) but the caster ?
SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST is just the aura/buff icon
Archived author: A2 • Posted: 2022-03-30T20:09:35.148000+00:00
Original source
made some minor progress on it
Archived author: A2 • Posted: 2022-03-30T20:09:36.152000+00:00
Original source
![[Image: unknown.png?ex=690c57bf&is=690b063f&hm=1...7c137c8d6&]](https://cdn.discordapp.com/attachments/415944535718494208/958820309484580885/unknown.png?ex=690c57bf&is=690b063f&hm=17b07d75b3fe9811079c1d213bc87d862aedde21b1b60f834e091d17c137c8d6&)
Archived author: A2 • Posted: 2022-03-30T20:09:50.019000+00:00
Original source
the Ribbons that are swingling around are using wrong blending
Archived author: A2 • Posted: 2022-03-30T20:10:09.074000+00:00
Original source
but I dont know yet how to counter this so far
Archived author: A2 • Posted: 2022-03-30T20:10:45.066000+00:00
Original source
Because in original the refference blending is 0 in converted its 8