[DiscordArchive] but anyways the baseline of what you are trying to do is just editing vanilla ADTs and then getting
[DiscordArchive] but anyways the baseline of what you are trying to do is just editing vanilla ADTs and then getting
Archived author: Deleted User • Posted: 2022-03-17T09:16:38.870000+00:00
Original source
nothing, this is base copy of the adt which is currently being edited
Archived author: Deleted User • Posted: 2022-03-17T09:17:08.469000+00:00
Original source
you'll notice it dropped down to 124 MCLQ chunks, which is what the real water mapping is
Archived author: Deleted User • Posted: 2022-03-17T09:17:38.978000+00:00
Original source
the default ADT contains 256 chunks
Archived author: Sly • Posted: 2022-03-17T09:17:55.371000+00:00
Original source
so rn it has 124?
Archived author: Deleted User • Posted: 2022-03-17T09:18:02.842000+00:00
Original source
yes, which is the "real" water map
Archived author: Sly • Posted: 2022-03-17T09:18:25.270000+00:00
Original source
so then this has been "edited" with noggit? 3378 i suppose?
Archived author: Deleted User • Posted: 2022-03-17T09:18:30.026000+00:00
Original source
meaning noggit is correcting extra MCLQ chunks, but simultaneously ruining the height by setting default water heights to map height
Archived author: Deleted User • Posted: 2022-03-17T09:18:31.811000+00:00
Original source
yes
Archived author: Sly • Posted: 2022-03-17T09:19:04.353000+00:00
Original source
i'll need to test a few things
Archived author: Deleted User • Posted: 2022-03-17T09:19:54.994000+00:00
Original source
actually now that I think about it, if it's setting height to an average tile height, I might be able to manipulate the tiles Z height to correct this