[DiscordArchive] but anyways the baseline of what you are trying to do is just editing vanilla ADTs and then getting
[DiscordArchive] but anyways the baseline of what you are trying to do is just editing vanilla ADTs and then getting
Archived author: Sly • Posted: 2022-03-17T09:09:40.386000+00:00
Original source
but anyways the baseline of what you are trying to do is just editing vanilla ADTs and then getting back the original water exactly as it was? or are you also adding custom bodies of water/changes to water bodies?
Archived author: Sly • Posted: 2022-03-17T09:10:52.287000+00:00
Original source
<@456226577798135808>
Archived author: Deleted User • Posted: 2022-03-17T09:12:33.127000+00:00
Original source
No, I'm avoiding water as much as possible but when correcting an ADT gap which was two tiles away from a body of water, it caused an ocean chunk to raise its height by one layer. I'm correcting it by hand, which is doable but tedious as fuck.
Archived author: Sly • Posted: 2022-03-17T09:13:27.718000+00:00
Original source
all the ADTs you are editing are 1.12 right?
Archived author: Deleted User • Posted: 2022-03-17T09:13:33.390000+00:00
Original source
yes
Archived author: Sly • Posted: 2022-03-17T09:15:03.520000+00:00
Original source
i have an idea
Archived author: Sly • Posted: 2022-03-17T09:15:32.456000+00:00
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can you send me an ADT with the problem?
Archived author: Sly • Posted: 2022-03-17T09:15:33.363000+00:00
Original source
just 1
Archived author: Deleted User • Posted: 2022-03-17T09:16:11.302000+00:00
Original source
azeroth_34_38.adt
Archived author: Sly • Posted: 2022-03-17T09:16:22.031000+00:00
Original source
what have you edited this adt with so far?