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[DiscordArchive] Woah it moves now?

[DiscordArchive] Woah it moves now?

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rektbyfaith
Administrator
0
03-12-2022, 10:01 PM
#11
Archived author: helenah1734 • Posted: 2022-03-12T22:01:56.673000+00:00
Original source

Took me forever to rotate that.
rektbyfaith
03-12-2022, 10:01 PM #11

Archived author: helenah1734 • Posted: 2022-03-12T22:01:56.673000+00:00
Original source

Took me forever to rotate that.

rektbyfaith
Administrator
0
03-12-2022, 10:02 PM
#12
Archived author: Dep • Posted: 2022-03-12T22:02:11.694000+00:00
Original source

do `!gps` or whatever the command to find your own coords
rektbyfaith
03-12-2022, 10:02 PM #12

Archived author: Dep • Posted: 2022-03-12T22:02:11.694000+00:00
Original source

do `!gps` or whatever the command to find your own coords

rektbyfaith
Administrator
0
03-12-2022, 10:02 PM
#13
Archived author: Dep • Posted: 2022-03-12T22:02:16.467000+00:00
Original source

and move the game object to you
rektbyfaith
03-12-2022, 10:02 PM #13

Archived author: Dep • Posted: 2022-03-12T22:02:16.467000+00:00
Original source

and move the game object to you

rektbyfaith
Administrator
0
03-12-2022, 10:02 PM
#14
Archived author: helenah1734 • Posted: 2022-03-12T22:02:27.717000+00:00
Original source

Yes but that's causing me difficulties. lol
rektbyfaith
03-12-2022, 10:02 PM #14

Archived author: helenah1734 • Posted: 2022-03-12T22:02:27.717000+00:00
Original source

Yes but that's causing me difficulties. lol

rektbyfaith
Administrator
0
03-12-2022, 10:02 PM
#15
Archived author: helenah1734 • Posted: 2022-03-12T22:02:40.339000+00:00
Original source

The object isn't exactly where I want it when I rely on my char.
rektbyfaith
03-12-2022, 10:02 PM #15

Archived author: helenah1734 • Posted: 2022-03-12T22:02:40.339000+00:00
Original source

The object isn't exactly where I want it when I rely on my char.

rektbyfaith
Administrator
0
03-12-2022, 10:02 PM
#16
Archived author: helenah1734 • Posted: 2022-03-12T22:02:51.364000+00:00
Original source

It's the easiest way but doing it a dozen times gave up.
rektbyfaith
03-12-2022, 10:02 PM #16

Archived author: helenah1734 • Posted: 2022-03-12T22:02:51.364000+00:00
Original source

It's the easiest way but doing it a dozen times gave up.

rektbyfaith
Administrator
0
03-12-2022, 10:03 PM
#17
Archived author: helenah1734 • Posted: 2022-03-12T22:03:18.920000+00:00
Original source

The GUID is gone, that's what I mean by disappeared, it despawned on me.
rektbyfaith
03-12-2022, 10:03 PM #17

Archived author: helenah1734 • Posted: 2022-03-12T22:03:18.920000+00:00
Original source

The GUID is gone, that's what I mean by disappeared, it despawned on me.

rektbyfaith
Administrator
0
03-12-2022, 10:03 PM
#18
Archived author: helenah1734 • Posted: 2022-03-12T22:03:35.389000+00:00
Original source

I'm not happy.
rektbyfaith
03-12-2022, 10:03 PM #18

Archived author: helenah1734 • Posted: 2022-03-12T22:03:35.389000+00:00
Original source

I'm not happy.

rektbyfaith
Administrator
0
03-12-2022, 10:03 PM
#19
Archived author: Dep • Posted: 2022-03-12T22:03:44.701000+00:00
Original source

```cpp
// Generate a completely new spawn with new guid
// 3.3.5a client caches recently deleted objects and brings them back to life
// when CreateObject block for this guid is received again
// however it entirely skips parsing that block and only uses already known location
```
rektbyfaith
03-12-2022, 10:03 PM #19

Archived author: Dep • Posted: 2022-03-12T22:03:44.701000+00:00
Original source

```cpp
// Generate a completely new spawn with new guid
// 3.3.5a client caches recently deleted objects and brings them back to life
// when CreateObject block for this guid is received again
// however it entirely skips parsing that block and only uses already known location
```

rektbyfaith
Administrator
0
03-12-2022, 10:04 PM
#20
Archived author: Dep • Posted: 2022-03-12T22:04:04.035000+00:00
Original source

this comment on the `HandleGameObjectTurnCommand()` command
rektbyfaith
03-12-2022, 10:04 PM #20

Archived author: Dep • Posted: 2022-03-12T22:04:04.035000+00:00
Original source

this comment on the `HandleGameObjectTurnCommand()` command

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