Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Has anyone done this?

[DiscordArchive] Has anyone done this?

[DiscordArchive] Has anyone done this?

Pages (15): Previous 1 3 4 5 6 7 15 Next  
rektbyfaith
Administrator
0
03-12-2022, 08:24 PM
#41
Archived author: helenah1734 • Posted: 2022-03-12T20:24:40.444000+00:00
Original source

I did that but I imputed the wrong ID from it.
rektbyfaith
03-12-2022, 08:24 PM #41

Archived author: helenah1734 • Posted: 2022-03-12T20:24:40.444000+00:00
Original source

I did that but I imputed the wrong ID from it.

rektbyfaith
Administrator
0
03-12-2022, 08:24 PM
#42
Archived author: Dep • Posted: 2022-03-12T20:24:47.235000+00:00
Original source

rip
rektbyfaith
03-12-2022, 08:24 PM #42

Archived author: Dep • Posted: 2022-03-12T20:24:47.235000+00:00
Original source

rip

rektbyfaith
Administrator
0
03-12-2022, 08:24 PM
#43
Archived author: helenah1734 • Posted: 2022-03-12T20:24:57.837000+00:00
Original source

What?
rektbyfaith
03-12-2022, 08:24 PM #43

Archived author: helenah1734 • Posted: 2022-03-12T20:24:57.837000+00:00
Original source

What?

rektbyfaith
Administrator
0
03-12-2022, 08:25 PM
#44
Archived author: Dep • Posted: 2022-03-12T20:25:08.682000+00:00
Original source

you nuked some random poor game object
rektbyfaith
03-12-2022, 08:25 PM #44

Archived author: Dep • Posted: 2022-03-12T20:25:08.682000+00:00
Original source

you nuked some random poor game object

rektbyfaith
Administrator
0
03-12-2022, 08:25 PM
#45
Archived author: helenah1734 • Posted: 2022-03-12T20:25:24.527000+00:00
Original source

I thought I removed a spawn entry?
rektbyfaith
03-12-2022, 08:25 PM #45

Archived author: helenah1734 • Posted: 2022-03-12T20:25:24.527000+00:00
Original source

I thought I removed a spawn entry?

rektbyfaith
Administrator
0
03-12-2022, 08:25 PM
#46
Archived author: helenah1734 • Posted: 2022-03-12T20:25:37.419000+00:00
Original source

I just need to add it back in, no?
rektbyfaith
03-12-2022, 08:25 PM #46

Archived author: helenah1734 • Posted: 2022-03-12T20:25:37.419000+00:00
Original source

I just need to add it back in, no?

rektbyfaith
Administrator
0
03-12-2022, 08:25 PM
#47
Archived author: helenah1734 • Posted: 2022-03-12T20:25:41.612000+00:00
Original source

From TDB
rektbyfaith
03-12-2022, 08:25 PM #47

Archived author: helenah1734 • Posted: 2022-03-12T20:25:41.612000+00:00
Original source

From TDB

rektbyfaith
Administrator
0
03-12-2022, 08:27 PM
#48
Archived author: helenah1734 • Posted: 2022-03-12T20:27:02.513000+00:00
Original source

Seriously though... in .gobject near, it didn't define all the IDs.
rektbyfaith
03-12-2022, 08:27 PM #48

Archived author: helenah1734 • Posted: 2022-03-12T20:27:02.513000+00:00
Original source

Seriously though... in .gobject near, it didn't define all the IDs.

rektbyfaith
Administrator
0
03-12-2022, 08:27 PM
#49
Archived author: <o> • Posted: 2022-03-12T20:27:23.503000+00:00
Original source

there are generally 3 ids related to a gameobject (also applies to creatures)

**id/entry**: specifies what _type_ of gameobject something is. This is a direct reference to the `gameobject_template` table
**guid**: database id for this specific gameobject in the `gameobjects` table. Doing `.gobj delete` on this guid will delete it from the database and it won't be spawned again next time the server starts.
**map guid**: temporary guid used internally by the map to store the object, generally not visible to you until you start writing code and not something you need to worry about if you're just messing with the database
rektbyfaith
03-12-2022, 08:27 PM #49

Archived author: <o> • Posted: 2022-03-12T20:27:23.503000+00:00
Original source

there are generally 3 ids related to a gameobject (also applies to creatures)

**id/entry**: specifies what _type_ of gameobject something is. This is a direct reference to the `gameobject_template` table
**guid**: database id for this specific gameobject in the `gameobjects` table. Doing `.gobj delete` on this guid will delete it from the database and it won't be spawned again next time the server starts.
**map guid**: temporary guid used internally by the map to store the object, generally not visible to you until you start writing code and not something you need to worry about if you're just messing with the database

rektbyfaith
Administrator
0
03-12-2022, 08:27 PM
#50
Archived author: helenah1734 • Posted: 2022-03-12T20:27:48.426000+00:00
Original source

So... guid, thanks.
rektbyfaith
03-12-2022, 08:27 PM #50

Archived author: helenah1734 • Posted: 2022-03-12T20:27:48.426000+00:00
Original source

So... guid, thanks.

Pages (15): Previous 1 3 4 5 6 7 15 Next  
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)