[DiscordArchive] Has anyone done this?
[DiscordArchive] Has anyone done this?
Archived author: helenah1734 • Posted: 2022-03-12T20:24:40.444000+00:00
Original source
I did that but I imputed the wrong ID from it.
Archived author: Dep • Posted: 2022-03-12T20:24:47.235000+00:00
Original source
rip
Archived author: helenah1734 • Posted: 2022-03-12T20:24:57.837000+00:00
Original source
What?
Archived author: Dep • Posted: 2022-03-12T20:25:08.682000+00:00
Original source
you nuked some random poor game object
Archived author: helenah1734 • Posted: 2022-03-12T20:25:24.527000+00:00
Original source
I thought I removed a spawn entry?
Archived author: helenah1734 • Posted: 2022-03-12T20:25:37.419000+00:00
Original source
I just need to add it back in, no?
Archived author: helenah1734 • Posted: 2022-03-12T20:25:41.612000+00:00
Original source
From TDB
Archived author: helenah1734 • Posted: 2022-03-12T20:27:02.513000+00:00
Original source
Seriously though... in .gobject near, it didn't define all the IDs.
Archived author: <o> • Posted: 2022-03-12T20:27:23.503000+00:00
Original source
there are generally 3 ids related to a gameobject (also applies to creatures)
**id/entry**: specifies what _type_ of gameobject something is. This is a direct reference to the `gameobject_template` table
**guid**: database id for this specific gameobject in the `gameobjects` table. Doing `.gobj delete` on this guid will delete it from the database and it won't be spawned again next time the server starts.
**map guid**: temporary guid used internally by the map to store the object, generally not visible to you until you start writing code and not something you need to worry about if you're just messing with the database
Archived author: helenah1734 • Posted: 2022-03-12T20:27:48.426000+00:00
Original source
So... guid, thanks.