[DiscordArchive] Is there any way to select preset doodad sets contained within wmo buildings in Noggit?
[DiscordArchive] Is there any way to select preset doodad sets contained within wmo buildings in Noggit?
Archived author: Deleted User • Posted: 2022-03-12T05:14:26.766000+00:00
Original source
Is there any way to select preset doodad sets contained within wmo buildings in Noggit?
Archived author: Deleted User • Posted: 2022-03-12T05:15:16.129000+00:00
Original source
oh 0-0
Archived author: Deleted User • Posted: 2022-03-12T05:15:19.566000+00:00
Original source
*0-9
Archived author: Lyswh • Posted: 2022-03-12T05:15:28.693000+00:00
Original source
Ctrl + 0/1/2/3/4/5... with the WMO selected (you can press F8 and you can see what doodadset you've selected), though Noggit Red doesnt render WMO doodads yet
Archived author: Deleted User • Posted: 2022-03-12T05:15:45.240000+00:00
Original source
Yeah I was wondering if the controls were new in red or it wasn't just working
Archived author: Deleted User • Posted: 2022-03-12T05:38:56.116000+00:00
Original source
Several times upon loading a default 1.12 vanilla map in noggit, it prompts me to fix uids as usual. However when I try the 2nd option of fixing all, it crashes - does default vanilla map have natively fucked up objects which cause this?
Archived author: Deleted User • Posted: 2022-03-12T05:39:32.621000+00:00
Original source
First time it's happening but in particular, felwood is doing it
Archived author: Dep • Posted: 2022-03-12T05:40:10.426000+00:00
Original source
When I loaded some maps in debugger it was looking up all sorts of weird paths
Archived author: Dep • Posted: 2022-03-12T05:40:16.475000+00:00
Original source
trying to load maps from the trash bin lol
Archived author: Dep • Posted: 2022-03-12T05:41:21.559000+00:00
Original source
I threw some try catch statements around loading the paths and got it to load some maps with a glitched install. Switched the noggit project to console project and logged the errors in to console